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LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
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939a605334
commit
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269 changed files with 1513 additions and 1315 deletions
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@ -34,8 +34,8 @@ KeysWidget::KeysWidget(GUI::Widget* parent, AudioEngine& audio_engine)
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, m_audio_engine(audio_engine)
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{
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set_frame_thickness(2);
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set_frame_shadow(FrameShadow::Sunken);
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set_frame_shape(FrameShape::Container);
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set_frame_shadow(Gfx::FrameShadow::Sunken);
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set_frame_shape(Gfx::FrameShape::Container);
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set_fill_with_background_color(true);
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}
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@ -188,7 +188,7 @@ void KeysWidget::paint_event(GUI::PaintEvent& event)
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painter.draw_rect(rect, Color::Black);
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if (i < white_key_labels_count) {
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rect.set_height(rect.height() * 1.5);
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painter.draw_text(rect, StringView(&white_key_labels[i], 1), TextAlignment::Center, Color::Black);
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painter.draw_text(rect, StringView(&white_key_labels[i], 1), Gfx::TextAlignment::Center, Color::Black);
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}
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note += white_key_note_accumulator[i % white_keys_per_octave];
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@ -210,7 +210,7 @@ void KeysWidget::paint_event(GUI::PaintEvent& event)
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painter.draw_rect(rect, Color::Black);
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if (i < black_key_labels_count) {
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rect.set_height(rect.height() * 1.5);
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painter.draw_text(rect, StringView(&black_key_labels[i], 1), TextAlignment::Center, Color::White);
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painter.draw_text(rect, StringView(&black_key_labels[i], 1), Gfx::TextAlignment::Center, Color::White);
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}
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note += black_key_note_accumulator[i % black_keys_per_octave];
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@ -249,11 +249,12 @@ static inline int note_from_white_keys(int white_keys)
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return note;
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}
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int KeysWidget::note_for_event_position(Point point) const
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int KeysWidget::note_for_event_position(const Gfx::Point& a_point) const
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{
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if (!frame_inner_rect().contains(point))
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if (!frame_inner_rect().contains(a_point))
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return -1;
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auto point = a_point;
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point.move_by(-frame_thickness(), -frame_thickness());
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int white_keys = point.x() / white_key_width;
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