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LibDraw: Put all classes in the Gfx namespace

I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
This commit is contained in:
Andreas Kling 2020-02-06 11:56:38 +01:00
parent 939a605334
commit 11580babbf
269 changed files with 1513 additions and 1315 deletions

View file

@ -51,7 +51,7 @@ public:
void set_title(const String& title) { m_title = title; }
Rect rect() const { return m_rect; }
void set_rect(const Rect& rect) { m_rect = rect; }
void set_rect(const Gfx::Rect& rect) { m_rect = rect; }
GUI::Button* button() { return m_button; }
void set_button(GUI::Button* button) { m_button = button; }
@ -62,14 +62,14 @@ public:
void set_minimized(bool minimized) { m_minimized = minimized; }
bool is_minimized() const { return m_minimized; }
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
private:
WindowIdentifier m_identifier;
String m_title;
Rect m_rect;
Gfx::Rect m_rect;
RefPtr<GUI::Button> m_button;
RefPtr<GraphicsBitmap> m_icon;
RefPtr<Gfx::Bitmap> m_icon;
bool m_active { false };
bool m_minimized { false };
};