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LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
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269 changed files with 1513 additions and 1315 deletions
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@ -51,7 +51,7 @@ public:
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void set_title(const String& title) { m_title = title; }
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Rect rect() const { return m_rect; }
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void set_rect(const Rect& rect) { m_rect = rect; }
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void set_rect(const Gfx::Rect& rect) { m_rect = rect; }
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GUI::Button* button() { return m_button; }
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void set_button(GUI::Button* button) { m_button = button; }
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@ -62,14 +62,14 @@ public:
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void set_minimized(bool minimized) { m_minimized = minimized; }
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bool is_minimized() const { return m_minimized; }
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const GraphicsBitmap* icon() const { return m_icon.ptr(); }
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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private:
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WindowIdentifier m_identifier;
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String m_title;
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Rect m_rect;
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Gfx::Rect m_rect;
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RefPtr<GUI::Button> m_button;
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RefPtr<GraphicsBitmap> m_icon;
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RefPtr<Gfx::Bitmap> m_icon;
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bool m_active { false };
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bool m_minimized { false };
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};
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