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LibDraw: Put all classes in the Gfx namespace

I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
This commit is contained in:
Andreas Kling 2020-02-06 11:56:38 +01:00
parent 939a605334
commit 11580babbf
269 changed files with 1513 additions and 1315 deletions

View file

@ -97,7 +97,7 @@ public:
private:
explicit Fire(GUI::Widget* parent = nullptr);
RefPtr<GraphicsBitmap> bitmap;
RefPtr<Gfx::Bitmap> bitmap;
RefPtr<GUI::Label> stats;
virtual void paint_event(GUI::PaintEvent&) override;
@ -115,7 +115,7 @@ private:
Fire::Fire(GUI::Widget* parent)
: GUI::Widget(parent)
{
bitmap = GraphicsBitmap::create(GraphicsBitmap::Format::Indexed8, { 320, 200 });
bitmap = Gfx::Bitmap::create(Gfx::Bitmap::Format::Indexed8, { 320, 200 });
/* Initialize fire palette */
for (int i = 0; i < 30; i++)
@ -257,7 +257,7 @@ int main(int argc, char** argv)
fire->set_stat_label(time);
window->show();
window->set_icon(load_png("/res/icons/16x16/app-demo.png"));
window->set_icon(Gfx::load_png("/res/icons/16x16/app-demo.png"));
return app.exec();
}