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LibDraw: Put all classes in the Gfx namespace

I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
This commit is contained in:
Andreas Kling 2020-02-06 11:56:38 +01:00
parent 939a605334
commit 11580babbf
269 changed files with 1513 additions and 1315 deletions

View file

@ -171,19 +171,19 @@ void AbstractButton::keydown_event(KeyEvent& event)
Widget::keydown_event(event);
}
void AbstractButton::paint_text(Painter& painter, const Rect& rect, const Font& font, TextAlignment text_alignment)
void AbstractButton::paint_text(Painter& painter, const Gfx::Rect& rect, const Gfx::Font& font, Gfx::TextAlignment text_alignment)
{
auto clipped_rect = rect.intersected(this->rect());
if (!is_enabled()) {
painter.draw_text(clipped_rect.translated(1, 1), text(), font, text_alignment, Color::White, TextElision::Right);
painter.draw_text(clipped_rect, text(), font, text_alignment, Color::from_rgb(0x808080), TextElision::Right);
painter.draw_text(clipped_rect.translated(1, 1), text(), font, text_alignment, Color::White, Gfx::TextElision::Right);
painter.draw_text(clipped_rect, text(), font, text_alignment, Color::from_rgb(0x808080), Gfx::TextElision::Right);
return;
}
if (text().is_empty())
return;
painter.draw_text(clipped_rect, text(), font, text_alignment, palette().button_text(), TextElision::Right);
painter.draw_text(clipped_rect, text(), font, text_alignment, palette().button_text(), Gfx::TextElision::Right);
if (is_focused())
painter.draw_rect(clipped_rect.inflated(6, 4), Color(140, 140, 140));
}