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LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
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269 changed files with 1513 additions and 1315 deletions
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@ -38,8 +38,10 @@ class SharedBuffer;
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namespace Core {
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class EventLoop;
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}
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namespace Gfx {
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class Palette;
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class Point;
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}
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namespace GUI {
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class Action;
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@ -63,7 +65,7 @@ public:
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void register_global_shortcut_action(Badge<Action>, Action&);
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void unregister_global_shortcut_action(Badge<Action>, Action&);
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void show_tooltip(const StringView&, const Point& screen_location);
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void show_tooltip(const StringView&, const Gfx::Point& screen_location);
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void hide_tooltip();
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bool quit_when_last_window_deleted() const { return m_quit_when_last_window_deleted; }
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@ -83,8 +85,8 @@ public:
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private:
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OwnPtr<Core::EventLoop> m_event_loop;
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OwnPtr<MenuBar> m_menubar;
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RefPtr<PaletteImpl> m_palette;
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RefPtr<PaletteImpl> m_system_palette;
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RefPtr<Gfx::PaletteImpl> m_palette;
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RefPtr<Gfx::PaletteImpl> m_system_palette;
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HashMap<Shortcut, Action*> m_global_shortcut_actions;
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class TooltipWindow;
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TooltipWindow* m_tooltip_window { nullptr };
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