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LibDraw: Put all classes in the Gfx namespace

I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
This commit is contained in:
Andreas Kling 2020-02-06 11:56:38 +01:00
parent 939a605334
commit 11580babbf
269 changed files with 1513 additions and 1315 deletions

View file

@ -38,8 +38,10 @@ class SharedBuffer;
namespace Core {
class EventLoop;
}
namespace Gfx {
class Palette;
class Point;
}
namespace GUI {
class Action;
@ -63,7 +65,7 @@ public:
void register_global_shortcut_action(Badge<Action>, Action&);
void unregister_global_shortcut_action(Badge<Action>, Action&);
void show_tooltip(const StringView&, const Point& screen_location);
void show_tooltip(const StringView&, const Gfx::Point& screen_location);
void hide_tooltip();
bool quit_when_last_window_deleted() const { return m_quit_when_last_window_deleted; }
@ -83,8 +85,8 @@ public:
private:
OwnPtr<Core::EventLoop> m_event_loop;
OwnPtr<MenuBar> m_menubar;
RefPtr<PaletteImpl> m_palette;
RefPtr<PaletteImpl> m_system_palette;
RefPtr<Gfx::PaletteImpl> m_palette;
RefPtr<Gfx::PaletteImpl> m_system_palette;
HashMap<Shortcut, Action*> m_global_shortcut_actions;
class TooltipWindow;
TooltipWindow* m_tooltip_window { nullptr };