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LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
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269 changed files with 1513 additions and 1315 deletions
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@ -42,17 +42,17 @@ class Button : public AbstractButton {
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public:
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virtual ~Button() override;
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void set_icon(RefPtr<GraphicsBitmap>&&);
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const GraphicsBitmap* icon() const { return m_icon.ptr(); }
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GraphicsBitmap* icon() { return m_icon.ptr(); }
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void set_icon(RefPtr<Gfx::Bitmap>&&);
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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Gfx::Bitmap* icon() { return m_icon.ptr(); }
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void set_text_alignment(TextAlignment text_alignment) { m_text_alignment = text_alignment; }
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TextAlignment text_alignment() const { return m_text_alignment; }
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void set_text_alignment(Gfx::TextAlignment text_alignment) { m_text_alignment = text_alignment; }
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Gfx::TextAlignment text_alignment() const { return m_text_alignment; }
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Function<void(Button&)> on_click;
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void set_button_style(ButtonStyle style) { m_button_style = style; }
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ButtonStyle button_style() const { return m_button_style; }
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void set_button_style(Gfx::ButtonStyle style) { m_button_style = style; }
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Gfx::ButtonStyle button_style() const { return m_button_style; }
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virtual void click() override;
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@ -69,9 +69,9 @@ protected:
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virtual void paint_event(PaintEvent&) override;
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private:
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RefPtr<GraphicsBitmap> m_icon;
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ButtonStyle m_button_style { ButtonStyle::Normal };
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TextAlignment m_text_alignment { TextAlignment::Center };
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RefPtr<Gfx::Bitmap> m_icon;
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Gfx::ButtonStyle m_button_style { Gfx::ButtonStyle::Normal };
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Gfx::TextAlignment m_text_alignment { Gfx::TextAlignment::Center };
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WeakPtr<Action> m_action;
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bool m_focusable { true };
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};
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