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LibDraw: Put all classes in the Gfx namespace

I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
This commit is contained in:
Andreas Kling 2020-02-06 11:56:38 +01:00
parent 939a605334
commit 11580babbf
269 changed files with 1513 additions and 1315 deletions

View file

@ -81,10 +81,10 @@ static const char* s_right_arrow_bitmap_data = {
" "
};
static CharacterBitmap* s_up_arrow_bitmap;
static CharacterBitmap* s_down_arrow_bitmap;
static CharacterBitmap* s_left_arrow_bitmap;
static CharacterBitmap* s_right_arrow_bitmap;
static Gfx::CharacterBitmap* s_up_arrow_bitmap;
static Gfx::CharacterBitmap* s_down_arrow_bitmap;
static Gfx::CharacterBitmap* s_left_arrow_bitmap;
static Gfx::CharacterBitmap* s_right_arrow_bitmap;
ScrollBar::ScrollBar(Widget* parent)
: ScrollBar(Orientation::Vertical, parent)
@ -97,13 +97,13 @@ ScrollBar::ScrollBar(Orientation orientation, Widget* parent)
{
m_automatic_scrolling_timer = Core::Timer::construct(this);
if (!s_up_arrow_bitmap)
s_up_arrow_bitmap = &CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, 9, 9).leak_ref();
s_up_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, 9, 9).leak_ref();
if (!s_down_arrow_bitmap)
s_down_arrow_bitmap = &CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, 9, 9).leak_ref();
s_down_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, 9, 9).leak_ref();
if (!s_left_arrow_bitmap)
s_left_arrow_bitmap = &CharacterBitmap::create_from_ascii(s_left_arrow_bitmap_data, 9, 9).leak_ref();
s_left_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_left_arrow_bitmap_data, 9, 9).leak_ref();
if (!s_right_arrow_bitmap)
s_right_arrow_bitmap = &CharacterBitmap::create_from_ascii(s_right_arrow_bitmap_data, 9, 9).leak_ref();
s_right_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_right_arrow_bitmap_data, 9, 9).leak_ref();
if (m_orientation == Orientation::Vertical) {
set_preferred_size(15, 0);
@ -228,8 +228,8 @@ void ScrollBar::paint_event(PaintEvent& event)
painter.fill_rect(rect(), palette().button().lightened());
StylePainter::paint_button(painter, decrement_button_rect(), palette(), ButtonStyle::Normal, false, m_hovered_component == Component::DecrementButton);
StylePainter::paint_button(painter, increment_button_rect(), palette(), ButtonStyle::Normal, false, m_hovered_component == Component::IncrementButton);
Gfx::StylePainter::paint_button(painter, decrement_button_rect(), palette(), Gfx::ButtonStyle::Normal, false, m_hovered_component == Component::DecrementButton);
Gfx::StylePainter::paint_button(painter, increment_button_rect(), palette(), Gfx::ButtonStyle::Normal, false, m_hovered_component == Component::IncrementButton);
if (length(orientation()) > default_button_size()) {
painter.draw_bitmap(decrement_button_rect().location().translated(3, 3), orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? palette().button_text() : palette().threed_shadow1());
@ -237,7 +237,7 @@ void ScrollBar::paint_event(PaintEvent& event)
}
if (has_scrubber())
StylePainter::paint_button(painter, scrubber_rect(), palette(), ButtonStyle::Normal, false, m_hovered_component == Component::Scrubber || m_scrubber_in_use);
Gfx::StylePainter::paint_button(painter, scrubber_rect(), palette(), Gfx::ButtonStyle::Normal, false, m_hovered_component == Component::Scrubber || m_scrubber_in_use);
}
void ScrollBar::on_automatic_scrolling_timer_fired()