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Kernel: Add kernel-level timer queue (heavily based on @juliusf's work)
PR #591 defines the rationale for kernel-level timers. They're most immediately useful for TCP retransmission, but will most likely see use in many other areas as well.
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72
Kernel/TimerQueue.cpp
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72
Kernel/TimerQueue.cpp
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#include <AK/Function.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/OwnPtr.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/TimerQueue.h>
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static TimerQueue* s_the;
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TimerQueue& TimerQueue::the()
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{
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if (!s_the)
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s_the = new TimerQueue;
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return *s_the;
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}
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u64 TimerQueue::add_timer(NonnullOwnPtr<Timer>&& timer)
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{
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ASSERT(timer->expires > g_uptime);
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timer->id = ++m_timer_id_count;
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auto following_timer = m_timer_queue.find([&timer](auto& other) { return other->expires > timer->expires; });
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if (following_timer.is_end())
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m_timer_queue.append(move(timer));
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else
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m_timer_queue.insert_before(following_timer, move(timer));
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update_next_timer_due();
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return m_timer_id_count;
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}
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u64 TimerQueue::add_timer(u64 duration, TimeUnit unit, Function<void()>&& callback)
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{
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NonnullOwnPtr timer = make<Timer>();
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timer->expires = g_uptime + duration * unit;
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timer->callback = move(callback);
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return add_timer(move(timer));
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}
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bool TimerQueue::cancel_timer(u64 id)
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{
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auto it = m_timer_queue.find([id](auto& timer) { return timer->id == id; });
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if (it.is_end())
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return false;
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m_timer_queue.remove(it);
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update_next_timer_due();
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return true;
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}
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void TimerQueue::fire()
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{
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if (m_timer_queue.is_empty())
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return;
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ASSERT(m_next_timer_due == m_timer_queue.first()->expires);
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while (!m_timer_queue.is_empty() && g_uptime > m_timer_queue.first()->expires) {
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auto timer = m_timer_queue.take_first();
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timer->callback();
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}
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update_next_timer_due();
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}
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void TimerQueue::update_next_timer_due()
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{
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if (m_timer_queue.is_empty())
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m_next_timer_due = 0;
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else
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m_next_timer_due = m_timer_queue.first()->expires;
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}
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