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https://github.com/RGBCube/serenity
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LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much better visual clue about what type of metric is being used.
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656b01eb0f
commit
116cf92156
212 changed files with 1144 additions and 1144 deletions
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@ -54,12 +54,12 @@ String MonitorWidget::wallpaper_mode()
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return m_desktop_wallpaper_mode;
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}
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void MonitorWidget::set_desktop_resolution(Gfx::Size resolution)
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void MonitorWidget::set_desktop_resolution(Gfx::IntSize resolution)
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{
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m_desktop_resolution = resolution;
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}
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Gfx::Size MonitorWidget::desktop_resolution()
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Gfx::IntSize MonitorWidget::desktop_resolution()
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{
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return m_desktop_resolution;
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}
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@ -76,7 +76,7 @@ Gfx::Color MonitorWidget::background_color()
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void MonitorWidget::paint_event(GUI::PaintEvent& event)
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{
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Gfx::Rect screen_rect = { 0, 0, m_desktop_resolution.width(), m_desktop_resolution.height() };
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Gfx::IntRect screen_rect = { 0, 0, m_desktop_resolution.width(), m_desktop_resolution.height() };
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auto screen_bitmap = Gfx::Bitmap::create(m_monitor_bitmap->format(), m_desktop_resolution);
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GUI::Painter screen_painter(*screen_bitmap);
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screen_painter.fill_rect(screen_rect, m_desktop_color);
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@ -85,7 +85,7 @@ void MonitorWidget::paint_event(GUI::PaintEvent& event)
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if (m_desktop_wallpaper_mode == "simple") {
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screen_painter.blit({ 0, 0 }, *m_desktop_wallpaper_bitmap, m_desktop_wallpaper_bitmap->rect());
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} else if (m_desktop_wallpaper_mode == "center") {
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Gfx::Point offset { screen_rect.width() / 2 - m_desktop_wallpaper_bitmap->size().width() / 2, screen_rect.height() / 2 - m_desktop_wallpaper_bitmap->size().height() / 2 };
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Gfx::IntPoint offset { screen_rect.width() / 2 - m_desktop_wallpaper_bitmap->size().width() / 2, screen_rect.height() / 2 - m_desktop_wallpaper_bitmap->size().height() / 2 };
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screen_painter.blit_offset(screen_rect.location(), *m_desktop_wallpaper_bitmap, screen_rect, offset);
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} else if (m_desktop_wallpaper_mode == "tile") {
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screen_painter.draw_tiled_bitmap(screen_bitmap->rect(), *m_desktop_wallpaper_bitmap);
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