mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 06:37:43 +00:00
LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much better visual clue about what type of metric is being used.
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parent
656b01eb0f
commit
116cf92156
212 changed files with 1144 additions and 1144 deletions
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@ -65,14 +65,14 @@ TreeView::~TreeView()
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{
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}
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ModelIndex TreeView::index_at_event_position(const Gfx::Point& a_position, bool& is_toggle) const
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ModelIndex TreeView::index_at_event_position(const Gfx::IntPoint& a_position, bool& is_toggle) const
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{
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auto position = a_position.translated(0, -header_height()).translated(horizontal_scrollbar().value() - frame_thickness(), vertical_scrollbar().value() - frame_thickness());
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is_toggle = false;
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if (!model())
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return {};
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ModelIndex result;
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::Rect& rect, const Gfx::Rect& toggle_rect, int) {
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect& rect, const Gfx::IntRect& toggle_rect, int) {
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if (toggle_rect.contains(position)) {
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result = index;
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is_toggle = true;
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@ -165,11 +165,11 @@ void TreeView::traverse_in_paint_order(Callback callback) const
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auto& metadata = ensure_metadata_for_index(index);
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int x_offset = tree_column_x_offset + horizontal_padding() + indent_level * indent_width_in_pixels();
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auto node_text = model.data(index, Model::Role::Display).to_string();
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Gfx::Rect rect = {
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Gfx::IntRect rect = {
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x_offset, y_offset,
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icon_size() + icon_spacing() + text_padding() + font().width(node_text) + text_padding(), item_height()
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};
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Gfx::Rect toggle_rect;
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Gfx::IntRect toggle_rect;
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if (row_count_at_index > 0) {
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int toggle_x = tree_column_x_offset + horizontal_padding() + (indent_width_in_pixels() * indent_level) - (icon_size() / 2) - 4;
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toggle_rect = { toggle_x, rect.y(), toggle_size(), toggle_size() };
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@ -223,7 +223,7 @@ void TreeView::paint_event(PaintEvent& event)
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int painted_row_index = 0;
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::Rect& a_rect, const Gfx::Rect& a_toggle_rect, int indent_level) {
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect& a_rect, const Gfx::IntRect& a_toggle_rect, int indent_level) {
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if (!a_rect.intersects_vertically(visible_content_rect))
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return IterationDecision::Continue;
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@ -265,7 +265,7 @@ void TreeView::paint_event(PaintEvent& event)
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row_width = frame_inner_rect().width();
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}
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Gfx::Rect row_rect { 0, rect.y(), row_width, rect.height() };
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Gfx::IntRect row_rect { 0, rect.y(), row_width, rect.height() };
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painter.fill_rect(row_rect, background_color);
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int x_offset = 0;
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@ -277,7 +277,7 @@ void TreeView::paint_event(PaintEvent& event)
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painter.draw_rect(toggle_rect, text_color);
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if (column_index != tree_column) {
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Gfx::Rect cell_rect(horizontal_padding() + x_offset, rect.y(), column_width, item_height());
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Gfx::IntRect cell_rect(horizontal_padding() + x_offset, rect.y(), column_width, item_height());
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auto cell_index = model.sibling(index.row(), column_index, index.parent());
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if (auto* delegate = column_data(column_index).cell_painting_delegate.ptr()) {
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@ -299,7 +299,7 @@ void TreeView::paint_event(PaintEvent& event)
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}
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} else {
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// It's the tree column!
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Gfx::Rect icon_rect = { rect.x(), rect.y(), icon_size(), icon_size() };
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Gfx::IntRect icon_rect = { rect.x(), rect.y(), icon_size(), icon_size() };
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auto icon = model.data(index, Model::Role::Icon);
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if (icon.is_icon()) {
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if (auto* bitmap = icon.as_icon().bitmap_for_size(icon_size())) {
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@ -309,7 +309,7 @@ void TreeView::paint_event(PaintEvent& event)
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painter.blit(icon_rect.location(), *bitmap, bitmap->rect());
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}
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}
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Gfx::Rect text_rect = {
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Gfx::IntRect text_rect = {
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icon_rect.right() + 1 + icon_spacing(), rect.y(),
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rect.width() - icon_size() - icon_spacing(), rect.height()
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};
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@ -319,16 +319,16 @@ void TreeView::paint_event(PaintEvent& event)
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for (int i = indent_level; i > 0; --i) {
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auto parent_of_index_at_indent = index_at_indent.parent();
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bool index_at_indent_is_last_in_parent = index_at_indent.row() == model.row_count(parent_of_index_at_indent) - 1;
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Gfx::Point a { tree_column_x_offset + horizontal_padding() + indent_width_in_pixels() * i - icon_size() / 2, rect.y() - 2 };
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Gfx::Point b { a.x(), a.y() + item_height() - 1 };
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Gfx::IntPoint a { tree_column_x_offset + horizontal_padding() + indent_width_in_pixels() * i - icon_size() / 2, rect.y() - 2 };
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Gfx::IntPoint b { a.x(), a.y() + item_height() - 1 };
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if (index_at_indent_is_last_in_parent)
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b.set_y(rect.center().y());
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if (!(i != indent_level && index_at_indent_is_last_in_parent))
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painter.draw_line(a, b, Color::MidGray);
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if (i == indent_level) {
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Gfx::Point c { a.x(), rect.center().y() };
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Gfx::Point d { c.x() + icon_size() / 2, c.y() };
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Gfx::IntPoint c { a.x(), rect.center().y() };
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Gfx::IntPoint d { c.x() + icon_size() / 2, c.y() };
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painter.draw_line(c, d, Color::MidGray);
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}
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index_at_indent = parent_of_index_at_indent;
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@ -357,8 +357,8 @@ void TreeView::scroll_into_view(const ModelIndex& a_index, Orientation orientati
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{
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if (!a_index.is_valid())
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return;
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Gfx::Rect found_rect;
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::Rect& rect, const Gfx::Rect&, int) {
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Gfx::IntRect found_rect;
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect& rect, const Gfx::IntRect&, int) {
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if (index == a_index) {
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found_rect = rect;
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return IterationDecision::Break;
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@ -414,7 +414,7 @@ void TreeView::keydown_event(KeyEvent& event)
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if (event.key() == KeyCode::Key_Up) {
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ModelIndex previous_index;
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ModelIndex found_index;
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::Rect&, const Gfx::Rect&, int) {
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect&, const Gfx::IntRect&, int) {
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if (index == cursor_index) {
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found_index = previous_index;
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return IterationDecision::Break;
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@ -432,7 +432,7 @@ void TreeView::keydown_event(KeyEvent& event)
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if (event.key() == KeyCode::Key_Down) {
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ModelIndex previous_index;
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ModelIndex found_index;
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::Rect&, const Gfx::Rect&, int) {
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traverse_in_paint_order([&](const ModelIndex& index, const Gfx::IntRect&, const Gfx::IntRect&, int) {
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if (previous_index == cursor_index) {
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found_index = index;
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return IterationDecision::Break;
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@ -506,7 +506,7 @@ void TreeView::keydown_event(KeyEvent& event)
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int TreeView::item_count() const
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{
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int count = 0;
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traverse_in_paint_order([&](const ModelIndex&, const Gfx::Rect&, const Gfx::Rect&, int) {
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traverse_in_paint_order([&](const ModelIndex&, const Gfx::IntRect&, const Gfx::IntRect&, int) {
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++count;
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return IterationDecision::Continue;
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});
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@ -552,7 +552,7 @@ void TreeView::update_column_sizes()
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int tree_column_header_width = header_font().width(model.column_name(tree_column));
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int tree_column_width = tree_column_header_width;
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traverse_in_paint_order([&](const ModelIndex&, const Gfx::Rect& rect, const Gfx::Rect&, int) {
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traverse_in_paint_order([&](const ModelIndex&, const Gfx::IntRect& rect, const Gfx::IntRect&, int) {
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tree_column_width = max(rect.right() - tree_column_x_offset, tree_column_width);
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return IterationDecision::Continue;
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});
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