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LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize

This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much
better visual clue about what type of metric is being used.
This commit is contained in:
Andreas Kling 2020-06-10 10:57:59 +02:00
parent 656b01eb0f
commit 116cf92156
212 changed files with 1144 additions and 1144 deletions

View file

@ -31,7 +31,7 @@
namespace Gfx {
void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, const Palette& palette, bool active, bool hovered, bool enabled)
void StylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const Palette& palette, bool active, bool hovered, bool enabled)
{
Color base_color = palette.button();
Color highlight_color2 = palette.threed_highlight();
@ -72,7 +72,7 @@ void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, const Pa
shadow_color2);
}
static void paint_button_new(Painter& painter, const Rect& rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled)
static void paint_button_new(Painter& painter, const IntRect& rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled)
{
Color button_color = palette.button();
Color highlight_color2 = palette.threed_highlight();
@ -117,7 +117,7 @@ static void paint_button_new(Painter& painter, const Rect& rect, const Palette&
}
}
void StylePainter::paint_button(Painter& painter, const Rect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled)
void StylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled)
{
if (button_style == ButtonStyle::Normal)
return paint_button_new(painter, rect, palette, pressed, checked, hovered, enabled);
@ -157,7 +157,7 @@ void StylePainter::paint_button(Painter& painter, const Rect& rect, const Palett
}
}
void StylePainter::paint_surface(Painter& painter, const Rect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
void StylePainter::paint_surface(Painter& painter, const IntRect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
{
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, palette.button());
painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? palette.threed_highlight() : palette.button());
@ -168,7 +168,7 @@ void StylePainter::paint_surface(Painter& painter, const Rect& rect, const Palet
}
}
void StylePainter::paint_frame(Painter& painter, const Rect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
void StylePainter::paint_frame(Painter& painter, const IntRect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
{
Color top_left_color;
Color bottom_right_color;
@ -218,7 +218,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, const Palette
top_left_color = dark_shade;
bottom_right_color = dark_shade;
}
Rect inner_container_frame_rect = rect.shrunken(2, 2);
IntRect inner_container_frame_rect = rect.shrunken(2, 2);
painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
@ -227,7 +227,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, const Palette
if (shape == FrameShape::Box && thickness >= 2) {
swap(top_left_color, bottom_right_color);
Rect inner_rect = rect.shrunken(2, 2);
IntRect inner_rect = rect.shrunken(2, 2);
painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
@ -235,7 +235,7 @@ void StylePainter::paint_frame(Painter& painter, const Rect& rect, const Palette
}
}
void StylePainter::paint_window_frame(Painter& painter, const Rect& rect, const Palette& palette)
void StylePainter::paint_window_frame(Painter& painter, const IntRect& rect, const Palette& palette)
{
Color base_color = palette.button();
Color dark_shade = palette.threed_shadow2();
@ -261,7 +261,7 @@ void StylePainter::paint_window_frame(Painter& painter, const Rect& rect, const
painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
}
void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
void StylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
{
// First we fill the entire widget with the gradient. This incurs a bit of
// overdraw but ensures a consistent look throughout the progression.
@ -280,7 +280,7 @@ void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, const
// Then we carve out a hole in the remaining part of the widget.
// We draw the text a third time, clipped and inverse, for sharp contrast.
float progress_width = progress * rect.width();
Rect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
IntRect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
hole_rect.move_by(rect.location());
hole_rect.set_right_without_resize(rect.right());
PainterStateSaver saver(painter);
@ -303,7 +303,7 @@ static const Gfx::Bitmap& circle_bitmap(bool checked, bool changing)
return checked ? *s_filled_circle_bitmap : *s_unfilled_circle_bitmap;
}
void StylePainter::paint_radio_button(Painter& painter, const Rect& rect, const Palette&, bool is_checked, bool is_being_pressed)
void StylePainter::paint_radio_button(Painter& painter, const IntRect& rect, const Palette&, bool is_checked, bool is_being_pressed)
{
if (!s_unfilled_circle_bitmap) {
s_unfilled_circle_bitmap = Bitmap::load_from_file("/res/icons/unfilled-radio-circle.png");