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https://github.com/RGBCube/serenity
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GameOfLife: Don't enable rotate button if a pattern isn't selected
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parent
fac0bbe739
commit
1179d5d921
3 changed files with 11 additions and 2 deletions
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@ -127,9 +127,9 @@ int main(int argc, char** argv)
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main_toolbar.add_action(randomize_cells_action);
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auto rotate_pattern_action = GUI::Action::create("&Rotate pattern", { 0, Key_R }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/redo.png"), [&](auto&) {
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if (board_widget.selected_pattern() != nullptr)
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board_widget.selected_pattern()->rotate_clockwise();
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board_widget.selected_pattern()->rotate_clockwise();
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});
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rotate_pattern_action->set_enabled(false);
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main_toolbar.add_action(rotate_pattern_action);
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auto& game_menu = window->add_menu("&Game");
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@ -180,6 +180,10 @@ int main(int argc, char** argv)
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statusbar.set_text(click_tip);
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};
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board_widget.on_pattern_selection_state_change = [&] {
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rotate_pattern_action->set_enabled(board_widget.selected_pattern() != nullptr);
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};
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window->resize(500, 420);
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window->show();
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