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WindowServer: Ensure windows are wide enough to show title buttons :^)

Previously, windows without a defined minimum size (or one produced from
the minimum sizes of their contents) would be shrunk down to 0 x 0,
which makes the title buttons stick out the side and become impossible
to interact with.

This patch uses the theme metrics to calculate a minimum size that is as
small as possible while still keeping the title buttons and app icon
usable. This is combined with the minimum size requested by the app
itself.

Switching themes automatically updates the calculated minimum sizes for
all existing windows. As noted, if the new theme has narrower title
buttons then the old minimum is kept, but this shouldn't be noticeable
unless you're looking for it.
This commit is contained in:
Sam Atkins 2022-07-26 16:45:07 +01:00 committed by Linus Groh
parent 0fcb6920e3
commit 11cb7c7b28
3 changed files with 64 additions and 3 deletions

View file

@ -467,6 +467,36 @@ Messages::WindowServer::GetWindowRectResponse ConnectionFromClient::get_window_r
return it->value->rect();
}
static Gfx::IntSize calculate_minimum_size_for_window(Window const& window)
{
// NOTE: Windows with a title bar have a minimum size enforced by the system,
// because we want to always keep their title buttons accessible.
if (window.type() == WindowType::Normal || window.type() == WindowType::ToolWindow) {
auto palette = WindowManager::the().palette();
int required_width = 0;
// Padding on left and right of window title content.
// FIXME: This seems like it should be defined in the theme.
required_width += 2 + 2;
// App icon
required_width += 16;
// Padding between icon and buttons
required_width += 2;
// Close button
required_width += palette.window_title_button_width();
// Maximize button
if (window.is_resizable())
required_width += palette.window_title_button_width();
// Minimize button
if (window.is_minimizable())
required_width += palette.window_title_button_width();
return { required_width, 0 };
}
return { 0, 0 };
}
void ConnectionFromClient::set_window_minimum_size(i32 window_id, Gfx::IntSize const& size)
{
auto it = m_windows.find(window_id);
@ -480,7 +510,9 @@ void ConnectionFromClient::set_window_minimum_size(i32 window_id, Gfx::IntSize c
return;
}
window.set_minimum_size(size);
auto system_window_minimum_size = calculate_minimum_size_for_window(window);
window.set_minimum_size({ max(size.width(), system_window_minimum_size.width()),
max(size.height(), system_window_minimum_size.height()) });
if (window.width() < window.minimum_size().width() || window.height() < window.minimum_size().height()) {
// New minimum size is larger than the current window size, resize accordingly.
@ -569,7 +601,9 @@ void ConnectionFromClient::create_window(i32 window_id, Gfx::IntRect const& rect
new_rect = { WindowManager::the().get_recommended_window_position({ 100, 100 }), rect.size() };
window->set_default_positioned(true);
}
window->set_minimum_size(minimum_size);
auto system_window_minimum_size = calculate_minimum_size_for_window(window);
window->set_minimum_size({ max(minimum_size.width(), system_window_minimum_size.width()),
max(minimum_size.height(), system_window_minimum_size.height()) });
bool did_size_clamp = window->apply_minimum_size(new_rect);
window->set_rect(new_rect);
window->nudge_into_desktop(nullptr);
@ -1284,4 +1318,29 @@ void ConnectionFromClient::remove_window_stealing(i32 window_id)
window->remove_all_stealing();
}
void ConnectionFromClient::notify_about_theme_change()
{
// Recalculate minimum size for each window, using the new theme metrics.
// FIXME: We only ever increase the minimum size, which means that if you go from a theme with large buttons
// (eg Basalt) to one with smaller buttons (eg Default) then the minimum size will remain large. This
// only happens with pre-existing windows, and it's unlikely that you will ever have windows that are
// so small, so it's probably fine, but it is technically a bug. :^)
for_each_window([](auto& window) -> IterationDecision {
auto system_window_minimum_size = calculate_minimum_size_for_window(window);
auto old_minimum_size = window.minimum_size();
auto new_rect = window.rect();
window.set_minimum_size({ max(old_minimum_size.width(), system_window_minimum_size.width()),
max(old_minimum_size.height(), system_window_minimum_size.height()) });
if (window.apply_minimum_size(new_rect)) {
window.set_rect(new_rect);
window.refresh_client_size();
}
return IterationDecision::Continue;
});
async_update_system_theme(Gfx::current_system_theme_buffer());
}
}