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https://github.com/RGBCube/serenity
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Add a simple close button ("X") to windows.
Clicking the button generates a WindowCloseRequest event which the client app then has to deal with. The default behavior for GWindow is to close() itself. I also added a flag, GWindow::should_exit_event_loop_on_close() which does what it sounds like it does. This patch exposed some bugs in GWindow and GWidget teardown.
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14 changed files with 103 additions and 1 deletions
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@ -35,6 +35,12 @@ GEventLoop& GEventLoop::main()
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return *s_mainGEventLoop;
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}
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void GEventLoop::exit(int code)
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{
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m_exit_requested = true;
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m_exit_code = code;
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}
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int GEventLoop::exec()
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{
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m_event_fd = open("/dev/gui_events", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
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@ -45,6 +51,8 @@ int GEventLoop::exec()
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m_running = true;
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for (;;) {
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if (m_exit_requested)
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return m_exit_code;
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if (m_queued_events.is_empty())
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wait_for_event();
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Vector<QueuedEvent> events = move(m_queued_events);
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@ -69,6 +77,7 @@ int GEventLoop::exec()
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}
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}
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}
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ASSERT_NOT_REACHED();
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}
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void GEventLoop::post_event(GObject* receiver, OwnPtr<GEvent>&& event)
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@ -95,6 +104,11 @@ void GEventLoop::handle_window_activation_event(const GUI_Event& event, GWindow&
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post_event(&window, make<GEvent>(event.type == GUI_Event::Type::WindowActivated ? GEvent::WindowBecameActive : GEvent::WindowBecameInactive));
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}
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void GEventLoop::handle_window_close_request_event(const GUI_Event&, GWindow& window)
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{
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post_event(&window, make<GEvent>(GEvent::WindowCloseRequest));
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}
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void GEventLoop::handle_key_event(const GUI_Event& event, GWindow& window)
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{
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#ifdef GEVENTLOOP_DEBUG
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@ -192,6 +206,9 @@ void GEventLoop::wait_for_event()
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case GUI_Event::Type::WindowDeactivated:
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handle_window_activation_event(event, *window);
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break;
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case GUI_Event::Type::WindowCloseRequest:
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handle_window_close_request_event(event, *window);
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break;
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case GUI_Event::Type::KeyDown:
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case GUI_Event::Type::KeyUp:
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handle_key_event(event, *window);
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