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Kernel: Make self-contained locking smart pointers their own classes

Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:

- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable

This patch renames the Kernel classes so that they can coexist with
the original AK classes:

- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable

The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
This commit is contained in:
Andreas Kling 2022-08-19 20:53:40 +02:00
parent e475263113
commit 11eee67b85
360 changed files with 1703 additions and 1672 deletions

View file

@ -11,10 +11,10 @@ namespace Kernel::Graphics::VirtIOGPU {
constexpr static AK::Time refresh_interval = AK::Time::from_milliseconds(16);
NonnullRefPtr<Console> Console::initialize(VirtIODisplayConnector& parent_display_connector)
NonnullLockRefPtr<Console> Console::initialize(VirtIODisplayConnector& parent_display_connector)
{
auto current_resolution = parent_display_connector.current_mode_setting();
return adopt_ref(*new Console(parent_display_connector, current_resolution));
return adopt_lock_ref(*new Console(parent_display_connector, current_resolution));
}
Console::Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution)
@ -36,7 +36,7 @@ void Console::flush(size_t, size_t, size_t, size_t)
void Console::enqueue_refresh_timer()
{
NonnullRefPtr<Timer> refresh_timer = adopt_ref(*new Timer());
NonnullLockRefPtr<Timer> refresh_timer = adopt_lock_ref(*new Timer());
refresh_timer->setup(CLOCK_MONOTONIC, refresh_interval, [this]() {
if (m_enabled.load() && m_dirty) {
MUST(g_io_work->try_queue([this]() {

View file

@ -14,7 +14,7 @@ namespace Kernel::Graphics::VirtIOGPU {
class Console final : public GenericFramebufferConsole {
public:
static NonnullRefPtr<Console> initialize(VirtIODisplayConnector& parent_display_connector);
static NonnullLockRefPtr<Console> initialize(VirtIODisplayConnector& parent_display_connector);
virtual void set_resolution(size_t width, size_t height, size_t pitch) override;
virtual void flush(size_t x, size_t y, size_t width, size_t height) override;
@ -25,7 +25,7 @@ private:
virtual u8* framebuffer_data() override;
Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution);
NonnullRefPtr<VirtIODisplayConnector> m_parent_display_connector;
NonnullLockRefPtr<VirtIODisplayConnector> m_parent_display_connector;
bool m_dirty { false };
};

View file

@ -15,7 +15,7 @@
namespace Kernel {
NonnullRefPtr<VirtIODisplayConnector> VirtIODisplayConnector::must_create(VirtIOGraphicsAdapter& graphics_adapter, Graphics::VirtIOGPU::ScanoutID scanout_id)
NonnullLockRefPtr<VirtIODisplayConnector> VirtIODisplayConnector::must_create(VirtIOGraphicsAdapter& graphics_adapter, Graphics::VirtIOGPU::ScanoutID scanout_id)
{
auto device_or_error = DeviceManagement::try_create_device<VirtIODisplayConnector>(graphics_adapter, scanout_id);
VERIFY(!device_or_error.is_error());

View file

@ -30,7 +30,7 @@ class VirtIODisplayConnector final : public DisplayConnector {
friend class DeviceManagement;
public:
static NonnullRefPtr<VirtIODisplayConnector> must_create(VirtIOGraphicsAdapter& graphics_adapter, Graphics::VirtIOGPU::ScanoutID scanout_id);
static NonnullLockRefPtr<VirtIODisplayConnector> must_create(VirtIOGraphicsAdapter& graphics_adapter, Graphics::VirtIOGPU::ScanoutID scanout_id);
void set_edid_bytes(Badge<VirtIOGraphicsAdapter>, Array<u8, 128> const& edid_bytes);
void set_safe_mode_setting_after_initialization(Badge<VirtIOGraphicsAdapter>);
@ -81,8 +81,8 @@ private:
// Context used for kernel operations (e.g. flushing resources to scanout)
Graphics::VirtIOGPU::ContextID m_kernel_context_id;
NonnullRefPtr<VirtIOGraphicsAdapter> m_graphics_adapter;
RefPtr<Graphics::Console> m_console;
NonnullLockRefPtr<VirtIOGraphicsAdapter> m_graphics_adapter;
LockRefPtr<Graphics::Console> m_console;
Graphics::VirtIOGPU::Protocol::DisplayInfoResponse::Display m_display_info {};
Graphics::VirtIOGPU::ScanoutID m_scanout_id;

View file

@ -21,7 +21,7 @@ VirtIOGPU3DDevice::PerContextState::PerContextState(Graphics::VirtIOGPU::Context
{
}
NonnullRefPtr<VirtIOGPU3DDevice> VirtIOGPU3DDevice::must_create(VirtIOGraphicsAdapter const& adapter)
NonnullLockRefPtr<VirtIOGPU3DDevice> VirtIOGPU3DDevice::must_create(VirtIOGraphicsAdapter const& adapter)
{
// Setup memory transfer region
auto region_result = MM.allocate_kernel_region(
@ -48,7 +48,7 @@ void VirtIOGPU3DDevice::detach(OpenFileDescription& description)
CharacterDevice::detach(description);
}
ErrorOr<RefPtr<VirtIOGPU3DDevice::PerContextState>> VirtIOGPU3DDevice::get_context_for_description(OpenFileDescription& description)
ErrorOr<LockRefPtr<VirtIOGPU3DDevice::PerContextState>> VirtIOGPU3DDevice::get_context_for_description(OpenFileDescription& description)
{
auto res = m_context_state_lookup.get(&description);
if (!res.has_value())
@ -66,7 +66,7 @@ ErrorOr<void> VirtIOGPU3DDevice::ioctl(OpenFileDescription& description, unsigne
SpinlockLocker locker(m_graphics_adapter->operation_lock());
// TODO: Delete the context if it fails to be set in m_context_state_lookup
auto context_id = m_graphics_adapter->create_context();
RefPtr<PerContextState> per_context_state = TRY(PerContextState::try_create(context_id));
LockRefPtr<PerContextState> per_context_state = TRY(PerContextState::try_create(context_id));
TRY(m_context_state_lookup.try_set(&description, per_context_state));
return {};
}

View file

@ -95,21 +95,21 @@ class VirtIOGPU3DDevice : public CharacterDevice {
friend class DeviceManagement;
public:
static NonnullRefPtr<VirtIOGPU3DDevice> must_create(VirtIOGraphicsAdapter const&);
static NonnullLockRefPtr<VirtIOGPU3DDevice> must_create(VirtIOGraphicsAdapter const&);
private:
VirtIOGPU3DDevice(VirtIOGraphicsAdapter const& graphics_adapter, NonnullOwnPtr<Memory::Region> transfer_buffer_region);
class PerContextState final : public AtomicRefCounted<PerContextState> {
public:
static ErrorOr<RefPtr<PerContextState>> try_create(Graphics::VirtIOGPU::ContextID context_id)
static ErrorOr<LockRefPtr<PerContextState>> try_create(Graphics::VirtIOGPU::ContextID context_id)
{
auto region_result = TRY(MM.allocate_kernel_region(
NUM_TRANSFER_REGION_PAGES * PAGE_SIZE,
"VIRGL3D userspace upload buffer"sv,
Memory::Region::Access::ReadWrite,
AllocationStrategy::AllocateNow));
return TRY(adopt_nonnull_ref_or_enomem(new (nothrow) PerContextState(context_id, move(region_result))));
return TRY(adopt_nonnull_lock_ref_or_enomem(new (nothrow) PerContextState(context_id, move(region_result))));
}
Graphics::VirtIOGPU::ContextID context_id() { return m_context_id; }
Memory::Region& transfer_buffer_region() { return *m_transfer_buffer_region; }
@ -131,12 +131,12 @@ private:
virtual void detach(OpenFileDescription&) override;
private:
ErrorOr<RefPtr<PerContextState>> get_context_for_description(OpenFileDescription&);
ErrorOr<LockRefPtr<PerContextState>> get_context_for_description(OpenFileDescription&);
NonnullRefPtr<VirtIOGraphicsAdapter> m_graphics_adapter;
NonnullLockRefPtr<VirtIOGraphicsAdapter> m_graphics_adapter;
// Context used for kernel operations (e.g. flushing resources to scanout)
Graphics::VirtIOGPU::ContextID m_kernel_context_id;
HashMap<OpenFileDescription*, RefPtr<PerContextState>> m_context_state_lookup;
HashMap<OpenFileDescription*, LockRefPtr<PerContextState>> m_context_state_lookup;
// Memory management for backing buffers
NonnullOwnPtr<Memory::Region> m_transfer_buffer_region;
constexpr static size_t NUM_TRANSFER_REGION_PAGES = 256;

View file

@ -21,7 +21,7 @@ namespace Kernel {
#define DEVICE_EVENTS_CLEAR 0x4
#define DEVICE_NUM_SCANOUTS 0x8
NonnullRefPtr<VirtIOGraphicsAdapter> VirtIOGraphicsAdapter::initialize(PCI::DeviceIdentifier const& device_identifier)
NonnullLockRefPtr<VirtIOGraphicsAdapter> VirtIOGraphicsAdapter::initialize(PCI::DeviceIdentifier const& device_identifier)
{
VERIFY(device_identifier.hardware_id().vendor_id == PCI::VendorID::VirtIO);
// Setup memory transfer region
@ -30,7 +30,7 @@ NonnullRefPtr<VirtIOGraphicsAdapter> VirtIOGraphicsAdapter::initialize(PCI::Devi
"VirtGPU Scratch Space"sv,
Memory::Region::Access::ReadWrite));
auto adapter = adopt_ref(*new (nothrow) VirtIOGraphicsAdapter(device_identifier, move(scratch_space_region)));
auto adapter = adopt_lock_ref(*new (nothrow) VirtIOGraphicsAdapter(device_identifier, move(scratch_space_region)));
adapter->initialize();
MUST(adapter->initialize_adapter());
return adapter;

View file

@ -37,7 +37,7 @@ class VirtIOGraphicsAdapter final
friend class VirtIOGPU3DDevice;
public:
static NonnullRefPtr<VirtIOGraphicsAdapter> initialize(PCI::DeviceIdentifier const&);
static NonnullLockRefPtr<VirtIOGraphicsAdapter> initialize(PCI::DeviceIdentifier const&);
virtual void initialize() override;
void initialize_3d_device();
@ -63,7 +63,7 @@ private:
Graphics::VirtIOGPU::ResourceID resource_id { 0 };
};
RefPtr<VirtIODisplayConnector> display_connector;
LockRefPtr<VirtIODisplayConnector> display_connector;
PhysicalBuffer main_buffer;
PhysicalBuffer back_buffer;
};
@ -119,7 +119,7 @@ private:
// Note: Resource ID 0 is invalid, and we must not allocate 0 as the first resource ID.
Atomic<u32> m_resource_id_counter { 1 };
Atomic<u32> m_context_id_counter { 1 };
RefPtr<VirtIOGPU3DDevice> m_3d_device;
LockRefPtr<VirtIOGPU3DDevice> m_3d_device;
bool m_has_virgl_support { false };
// Synchronous commands