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LibCards+Spider: Move ensure_top_card_is_visible()
logic to CardStack
This commit is contained in:
parent
b26383bc6c
commit
12612703f9
4 changed files with 19 additions and 15 deletions
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@ -115,18 +115,6 @@ void Game::mark_intersecting_stacks_dirty(Card& intersecting_card)
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update(intersecting_card.rect());
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}
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void Game::ensure_top_card_is_visible(NonnullRefPtr<CardStack> stack)
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{
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if (stack->is_empty())
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return;
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auto& top_card = stack->peek();
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if (top_card.is_upside_down()) {
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top_card.set_upside_down(false);
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update(top_card.rect());
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}
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}
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void Game::detect_full_stacks()
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{
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auto& completed_stack = stack_at_location(Completed);
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@ -160,7 +148,8 @@ void Game::detect_full_stacks()
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update(original_current_rect);
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update(completed_stack.bounding_box());
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ensure_top_card_is_visible(current_pile);
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if (current_pile.make_top_card_visible())
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update(current_pile.peek().rect());
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update_score(101);
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}
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@ -283,7 +272,8 @@ void Game::move_focused_cards(CardStack& stack)
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detect_full_stacks();
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ensure_top_card_is_visible(*m_focused_stack);
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if (m_focused_stack->make_top_card_visible())
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update(m_focused_stack->peek().rect());
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}
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void Game::mouseup_event(GUI::MouseEvent& event)
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