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LibWeb: Implement CanvasRenderingContext2D.isContextLost()
Note that we don't implement the "context lost steps" yet, so this will always return the initial value (false).
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3 changed files with 12 additions and 0 deletions
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@ -336,6 +336,13 @@ void CanvasRenderingContext2D::reset()
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reset_to_default_state();
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reset_to_default_state();
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}
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-iscontextlost
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bool CanvasRenderingContext2D::is_context_lost()
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{
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// The isContextLost() method steps are to return this's context lost.
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return m_context_lost;
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#reset-the-rendering-context-to-its-default-state
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// https://html.spec.whatwg.org/multipage/canvas.html#reset-the-rendering-context-to-its-default-state
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void CanvasRenderingContext2D::reset_to_default_state()
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void CanvasRenderingContext2D::reset_to_default_state()
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{
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{
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@ -72,6 +72,7 @@ public:
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void save();
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void save();
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void restore();
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void restore();
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void reset();
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void reset();
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bool is_context_lost();
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void reset_to_default_state();
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void reset_to_default_state();
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@ -97,6 +98,9 @@ private:
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DrawingState m_drawing_state;
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DrawingState m_drawing_state;
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Vector<DrawingState> m_drawing_state_stack;
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Vector<DrawingState> m_drawing_state_stack;
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// https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-context-lost
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bool m_context_lost { false };
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Gfx::Path m_path;
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Gfx::Path m_path;
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};
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};
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@ -34,6 +34,7 @@ interface CanvasRenderingContext2D {
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undefined save();
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undefined save();
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undefined restore();
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undefined restore();
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undefined reset();
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undefined reset();
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boolean isContextLost();
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readonly attribute HTMLCanvasElement canvas;
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readonly attribute HTMLCanvasElement canvas;
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