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GameOfLife: Don't toggle cells on mouse move when placing patterns
Previously, it was very easy to inadvertently toggle cells when placing a pattern by dragging the mouse slightly.
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parent
6eaae726fa
commit
12adaac08d
3 changed files with 5 additions and 2 deletions
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@ -196,6 +196,7 @@ void BoardWidget::paint_event(GUI::PaintEvent& event)
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void BoardWidget::mousedown_event(GUI::MouseEvent& event)
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{
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if (event.button() == GUI::MouseButton::Primary) {
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m_dragging_enabled = (m_selected_pattern == nullptr);
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set_toggling_cells(true);
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auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
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if (!row_and_column.has_value())
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@ -239,7 +240,7 @@ void BoardWidget::mousemove_event(GUI::MouseEvent& event)
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if (!row_and_column.has_value())
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return;
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auto [row, column] = row_and_column.value();
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if (m_toggling_cells) {
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if (m_toggling_cells && m_dragging_enabled) {
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if (m_last_cell_toggled.row != row || m_last_cell_toggled.column != column)
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toggle_cell(row, column);
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}
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@ -253,6 +254,7 @@ void BoardWidget::mousemove_event(GUI::MouseEvent& event)
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void BoardWidget::mouseup_event(GUI::MouseEvent&)
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{
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set_toggling_cells(false);
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m_dragging_enabled = true;
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}
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Optional<Board::RowAndColumn> BoardWidget::get_row_and_column_for_point(int x, int y) const
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