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	LibJS: Add filename tracking to Script and Module
This will allow us to resolve modules dynamically loaded from a script.
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					 6 changed files with 22 additions and 10 deletions
				
			
		|  | @ -23,13 +23,14 @@ Result<NonnullRefPtr<Script>, Vector<Parser::Error>> Script::parse(StringView so | |||
|         return parser.errors(); | ||||
| 
 | ||||
|     // 3. Return Script Record { [[Realm]]: realm, [[ECMAScriptCode]]: body, [[HostDefined]]: hostDefined }.
 | ||||
|     return adopt_ref(*new Script(realm, move(body))); | ||||
|     return adopt_ref(*new Script(realm, filename, move(body))); | ||||
| } | ||||
| 
 | ||||
| Script::Script(Realm& realm, NonnullRefPtr<Program> parse_node) | ||||
| Script::Script(Realm& realm, StringView filename, NonnullRefPtr<Program> parse_node) | ||||
|     : m_vm(realm.vm()) | ||||
|     , m_realm(make_handle(&realm)) | ||||
|     , m_parse_node(move(parse_node)) | ||||
|     , m_filename(filename) | ||||
| { | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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