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https://github.com/RGBCube/serenity
synced 2025-05-31 11:38:11 +00:00
Kernel: Add CLOCK_REALTIME support to the TimerQueue
This allows us to use blocking timeouts with either monotonic or real time for all blockers. Which means that clock_nanosleep() now also supports CLOCK_REALTIME. Also, switch alarm() to use CLOCK_REALTIME as per specification.
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4c1e27ec65
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12cf6f8650
9 changed files with 182 additions and 97 deletions
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@ -42,7 +42,12 @@ timespec Timer::remaining() const
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{
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if (m_remaining == 0)
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return {};
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return TimerQueue::the().ticks_to_time(m_remaining);
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return TimerQueue::the().ticks_to_time(m_clock_id, m_remaining);
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}
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u64 Timer::now() const
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{
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return TimerQueue::the().time_to_ticks(m_clock_id, TimeManagement::the().current_time(m_clock_id).value());
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}
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TimerQueue& TimerQueue::the()
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@ -55,9 +60,9 @@ TimerQueue::TimerQueue()
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m_ticks_per_second = TimeManagement::the().ticks_per_second();
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}
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RefPtr<Timer> TimerQueue::add_timer_without_id(const timespec& deadline, Function<void()>&& callback)
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RefPtr<Timer> TimerQueue::add_timer_without_id(clockid_t clock_id, const timespec& deadline, Function<void()>&& callback)
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{
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if (deadline <= TimeManagement::the().monotonic_time())
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if (deadline <= TimeManagement::the().current_time(clock_id).value())
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return {};
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// Because timer handlers can execute on any processor and there is
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@ -65,7 +70,7 @@ RefPtr<Timer> TimerQueue::add_timer_without_id(const timespec& deadline, Functio
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// *must* be a RefPtr<Timer>. Otherwise calling cancel_timer() could
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// inadvertently cancel another timer that has been created between
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// returning from the timer handler and a call to cancel_timer().
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auto timer = adopt(*new Timer(time_to_ticks(deadline), move(callback)));
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auto timer = adopt(*new Timer(clock_id, time_to_ticks(clock_id, deadline), move(callback)));
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ScopedSpinLock lock(g_timerqueue_lock);
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timer->m_id = 0; // Don't generate a timer id
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@ -86,16 +91,17 @@ TimerId TimerQueue::add_timer(NonnullRefPtr<Timer>&& timer)
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void TimerQueue::add_timer_locked(NonnullRefPtr<Timer> timer)
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{
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u64 timer_expiration = timer->m_expires;
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ASSERT(timer_expiration >= time_to_ticks(TimeManagement::the().monotonic_time()));
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ASSERT(timer_expiration >= time_to_ticks(timer->m_clock_id, TimeManagement::the().current_time(timer->m_clock_id).value()));
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ASSERT(!timer->is_queued());
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if (m_timer_queue.is_empty()) {
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m_timer_queue.append(&timer.leak_ref());
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m_next_timer_due = timer_expiration;
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auto& queue = queue_for_timer(*timer);
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if (queue.list.is_empty()) {
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queue.list.append(&timer.leak_ref());
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queue.next_timer_due = timer_expiration;
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} else {
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Timer* following_timer = nullptr;
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m_timer_queue.for_each([&](Timer& t) {
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queue.list.for_each([&](Timer& t) {
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if (t.m_expires > timer_expiration) {
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following_timer = &t;
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return IterationDecision::Break;
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@ -103,51 +109,85 @@ void TimerQueue::add_timer_locked(NonnullRefPtr<Timer> timer)
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return IterationDecision::Continue;
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});
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if (following_timer) {
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bool next_timer_needs_update = m_timer_queue.head() == following_timer;
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m_timer_queue.insert_before(following_timer, &timer.leak_ref());
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bool next_timer_needs_update = queue.list.head() == following_timer;
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queue.list.insert_before(following_timer, &timer.leak_ref());
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if (next_timer_needs_update)
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m_next_timer_due = timer_expiration;
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queue.next_timer_due = timer_expiration;
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} else {
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m_timer_queue.append(&timer.leak_ref());
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queue.list.append(&timer.leak_ref());
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}
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}
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}
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TimerId TimerQueue::add_timer(timeval& deadline, Function<void()>&& callback)
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TimerId TimerQueue::add_timer(clockid_t clock_id, timeval& deadline, Function<void()>&& callback)
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{
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auto expires = TimeManagement::the().monotonic_time();
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auto expires = TimeManagement::the().current_time(clock_id).value();
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timespec_add_timeval(expires, deadline, expires);
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return add_timer(adopt(*new Timer(time_to_ticks(expires), move(callback))));
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return add_timer(adopt(*new Timer(clock_id, time_to_ticks(clock_id, expires), move(callback))));
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}
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timespec TimerQueue::ticks_to_time(u64 ticks) const
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timespec TimerQueue::ticks_to_time(clockid_t clock_id, u64 ticks) const
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{
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timespec tspec;
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tspec.tv_sec = ticks / m_ticks_per_second;
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tspec.tv_nsec = (ticks % m_ticks_per_second) * (1'000'000'000 / m_ticks_per_second);
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switch (clock_id) {
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case CLOCK_MONOTONIC:
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tspec.tv_sec = ticks / m_ticks_per_second;
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tspec.tv_nsec = (ticks % m_ticks_per_second) * (1'000'000'000 / m_ticks_per_second);
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break;
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case CLOCK_REALTIME:
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tspec.tv_sec = ticks / 1'000'000'000;
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tspec.tv_nsec = ticks % 1'000'000'000;
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break;
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default:
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ASSERT_NOT_REACHED();
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}
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ASSERT(tspec.tv_nsec <= 1'000'000'000);
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return tspec;
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}
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u64 TimerQueue::time_to_ticks(const timespec& tspec) const
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u64 TimerQueue::time_to_ticks(clockid_t clock_id, const timespec& tspec) const
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{
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u64 ticks = (u64)tspec.tv_sec * m_ticks_per_second;
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ticks += ((u64)tspec.tv_nsec * m_ticks_per_second) / 1'000'000'000;
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u64 ticks;
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switch (clock_id) {
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case CLOCK_MONOTONIC:
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ticks = (u64)tspec.tv_sec * m_ticks_per_second;
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ticks += ((u64)tspec.tv_nsec * m_ticks_per_second) / 1'000'000'000;
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break;
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case CLOCK_REALTIME:
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ticks = (u64)tspec.tv_sec * 1'000'000'000 + tspec.tv_nsec;
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break;
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default:
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ASSERT_NOT_REACHED();
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}
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return ticks;
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}
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bool TimerQueue::cancel_timer(TimerId id)
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{
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ScopedSpinLock lock(g_timerqueue_lock);
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Timer* found_timer = nullptr;
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if (m_timer_queue.for_each([&](Timer& timer) {
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Queue* timer_queue = nullptr;
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ScopedSpinLock lock(g_timerqueue_lock);
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if (m_timer_queue_monotonic.list.for_each([&](Timer& timer) {
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if (timer.m_id == id) {
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found_timer = &timer;
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timer_queue = &m_timer_queue_monotonic;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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})
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!= IterationDecision::Break) {
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m_timer_queue_realtime.list.for_each([&](Timer& timer) {
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if (timer.m_id == id) {
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found_timer = &timer;
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timer_queue = &m_timer_queue_realtime;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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}
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if (!found_timer) {
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// The timer may be executing right now, if it is then it should
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// be in m_timers_executing. If it is then release the lock
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// briefly to allow it to finish by removing itself
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@ -171,7 +211,8 @@ bool TimerQueue::cancel_timer(TimerId id)
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}
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ASSERT(found_timer);
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remove_timer_locked(*found_timer);
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ASSERT(timer_queue);
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remove_timer_locked(*timer_queue, *found_timer);
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lock.unlock();
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found_timer->unref();
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return true;
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@ -179,8 +220,9 @@ bool TimerQueue::cancel_timer(TimerId id)
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bool TimerQueue::cancel_timer(Timer& timer)
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{
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auto& timer_queue = queue_for_timer(timer);
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ScopedSpinLock lock(g_timerqueue_lock);
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if (!m_timer_queue.contains_slow(&timer)) {
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if (!timer_queue.list.contains_slow(&timer)) {
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// The timer may be executing right now, if it is then it should
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// be in m_timers_executing. If it is then release the lock
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// briefly to allow it to finish by removing itself
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@ -199,58 +241,64 @@ bool TimerQueue::cancel_timer(Timer& timer)
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return false;
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}
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remove_timer_locked(timer);
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remove_timer_locked(timer_queue, timer);
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return true;
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}
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void TimerQueue::remove_timer_locked(Timer& timer)
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void TimerQueue::remove_timer_locked(Queue& queue, Timer& timer)
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{
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bool was_next_timer = (m_timer_queue.head() == &timer);
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m_timer_queue.remove(&timer);
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bool was_next_timer = (queue.list.head() == &timer);
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queue.list.remove(&timer);
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timer.set_queued(false);
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auto now = TimeManagement::the().monotonic_ticks();
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auto now = timer.now();
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if (timer.m_expires > now)
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timer.m_remaining = timer.m_expires - now;
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if (was_next_timer)
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update_next_timer_due();
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update_next_timer_due(queue);
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}
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void TimerQueue::fire()
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{
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ScopedSpinLock lock(g_timerqueue_lock);
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auto* timer = m_timer_queue.head();
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if (!timer)
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return;
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ASSERT(m_next_timer_due == timer->m_expires);
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auto fire_timers = [&](Queue& queue) {
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auto* timer = queue.list.head();
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ASSERT(timer);
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ASSERT(queue.next_timer_due == timer->m_expires);
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while (timer && TimeManagement::the().monotonic_ticks() > timer->m_expires) {
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m_timer_queue.remove(timer);
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m_timers_executing.append(timer);
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while (timer && timer->now() > timer->m_expires) {
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queue.list.remove(timer);
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m_timers_executing.append(timer);
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update_next_timer_due();
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update_next_timer_due(queue);
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lock.unlock();
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timer->m_callback();
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lock.lock();
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lock.unlock();
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timer->m_callback();
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lock.lock();
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m_timers_executing.remove(timer);
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timer->set_queued(false);
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timer->unref();
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m_timers_executing.remove(timer);
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timer->set_queued(false);
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timer->unref();
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timer = m_timer_queue.head();
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}
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timer = queue.list.head();
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}
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};
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if (!m_timer_queue_monotonic.list.is_empty())
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fire_timers(m_timer_queue_monotonic);
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if (!m_timer_queue_realtime.list.is_empty())
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fire_timers(m_timer_queue_realtime);
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}
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void TimerQueue::update_next_timer_due()
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void TimerQueue::update_next_timer_due(Queue& queue)
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{
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ASSERT(g_timerqueue_lock.is_locked());
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if (auto* next_timer = m_timer_queue.head())
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m_next_timer_due = next_timer->m_expires;
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if (auto* next_timer = queue.list.head())
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queue.next_timer_due = next_timer->m_expires;
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else
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m_next_timer_due = 0;
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queue.next_timer_due = 0;
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}
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}
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