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LibPDF: Use AntiAliasingPainter in Renderer when possible
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8224ca6150
commit
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2 changed files with 13 additions and 5 deletions
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@ -31,6 +31,7 @@ Renderer::Renderer(RefPtr<Document> document, Page const& page, RefPtr<Gfx::Bitm
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, m_bitmap(bitmap)
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, m_page(page)
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, m_painter(*bitmap)
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, m_anti_aliasing_painter(m_painter)
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{
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auto media_box = m_page.media_box;
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@ -207,6 +208,11 @@ RENDERER_HANDLER(path_append_rect)
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auto pos = map(args[0].to_float(), args[1].to_float());
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auto size = map(Gfx::FloatSize { args[2].to_float(), args[3].to_float() });
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// FIXME: Why do we need to flip the y axis of rectangles here? The coordinates
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// in the PDF file seem to be correct, with the same flipped-ness as
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// everything else in a PDF file.
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pos.set_y(m_bitmap->height() - pos.y() - size.height());
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m_current_path.move_to(pos);
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m_current_path.line_to({ pos.x() + size.width(), pos.y() });
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m_current_path.line_to({ pos.x() + size.width(), pos.y() + size.height() });
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@ -217,7 +223,7 @@ RENDERER_HANDLER(path_append_rect)
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RENDERER_HANDLER(path_stroke)
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{
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m_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
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m_anti_aliasing_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
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m_current_path.clear();
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return {};
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}
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@ -231,7 +237,7 @@ RENDERER_HANDLER(path_close_and_stroke)
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RENDERER_HANDLER(path_fill_nonzero)
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{
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m_painter.fill_path(m_current_path, state().paint_color, Gfx::Painter::WindingRule::Nonzero);
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m_anti_aliasing_painter.fill_path(m_current_path, state().paint_color, Gfx::Painter::WindingRule::Nonzero);
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m_current_path.clear();
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return {};
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}
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@ -244,21 +250,21 @@ RENDERER_HANDLER(path_fill_nonzero_deprecated)
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RENDERER_HANDLER(path_fill_evenodd)
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{
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m_painter.fill_path(m_current_path, state().paint_color, Gfx::Painter::WindingRule::EvenOdd);
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m_anti_aliasing_painter.fill_path(m_current_path, state().paint_color, Gfx::Painter::WindingRule::EvenOdd);
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m_current_path.clear();
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return {};
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}
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RENDERER_HANDLER(path_fill_stroke_nonzero)
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{
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m_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
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m_anti_aliasing_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
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TRY(handle_path_fill_nonzero(args));
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return {};
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}
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RENDERER_HANDLER(path_fill_stroke_evenodd)
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{
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m_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
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m_anti_aliasing_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
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TRY(handle_path_fill_evenodd(args));
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return {};
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}
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