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Libraries: Move to Userland/Libraries/
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/*
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* Copyright (c) 2019-2020, Jesse Buhgaiar <jooster669@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/NonnullRefPtr.h>
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#include <AK/Vector.h>
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#include <LibGUI/Model.h>
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namespace GUI {
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template<typename T>
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class ItemListModel : public Model {
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public:
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static NonnullRefPtr<ItemListModel> create(const Vector<T>& data) { return adopt(*new ItemListModel<T>(data)); }
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virtual ~ItemListModel() override { }
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virtual int row_count(const ModelIndex&) const override
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{
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return m_data.size();
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}
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virtual int column_count(const ModelIndex&) const override
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{
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return 1;
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}
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virtual String column_name(int) const override
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{
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return "Data";
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}
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virtual Variant data(const ModelIndex& index, ModelRole role) const override
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{
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if (role == ModelRole::TextAlignment)
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return Gfx::TextAlignment::CenterLeft;
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if (role == ModelRole::Display)
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return m_data.at(index.row());
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return {};
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}
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virtual void update() override
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{
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did_update();
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}
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protected:
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explicit ItemListModel(const Vector<T>& data)
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: m_data(data)
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{
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}
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const Vector<T>& m_data;
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};
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}
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