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Libraries: Move to Userland/Libraries/
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1857 changed files with 266 additions and 274 deletions
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/StringBuilder.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLAnchorElement.h>
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/Layout/BreakNode.h>
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#include <LibWeb/Layout/TextNode.h>
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namespace Web::HTML {
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HTMLElement::HTMLElement(DOM::Document& document, const QualifiedName& qualified_name)
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: Element(document, qualified_name)
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{
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}
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HTMLElement::~HTMLElement()
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{
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}
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HTMLElement::ContentEditableState HTMLElement::content_editable_state() const
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{
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auto contenteditable = attribute(HTML::AttributeNames::contenteditable);
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// "true" and the empty string map to the "true" state.
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if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true"))
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return ContentEditableState::True;
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// "false" maps to the "false" state.
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if (contenteditable.equals_ignoring_case("false"))
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return ContentEditableState::False;
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// "inherit", an invalid value, and a missing value all map to the "inherit" state.
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return ContentEditableState::Inherit;
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}
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bool HTMLElement::is_editable() const
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{
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switch (content_editable_state()) {
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case ContentEditableState::True:
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return true;
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case ContentEditableState::False:
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return false;
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case ContentEditableState::Inherit:
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return parent() && parent()->is_editable();
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default:
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ASSERT_NOT_REACHED();
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}
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}
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String HTMLElement::content_editable() const
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{
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switch (content_editable_state()) {
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case ContentEditableState::True:
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return "true";
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case ContentEditableState::False:
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return "false";
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case ContentEditableState::Inherit:
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return "inherit";
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default:
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ASSERT_NOT_REACHED();
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}
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}
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void HTMLElement::set_content_editable(const String& content_editable)
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{
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if (content_editable.equals_ignoring_case("inherit")) {
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remove_attribute(HTML::AttributeNames::contenteditable);
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return;
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}
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if (content_editable.equals_ignoring_case("true")) {
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set_attribute(HTML::AttributeNames::contenteditable, "true");
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return;
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}
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if (content_editable.equals_ignoring_case("false")) {
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set_attribute(HTML::AttributeNames::contenteditable, "false");
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return;
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}
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// FIXME: otherwise the attribute setter must throw a "SyntaxError" DOMException.
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}
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void HTMLElement::set_inner_text(StringView text)
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{
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remove_all_children();
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append_child(document().create_text_node(text));
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set_needs_style_update(true);
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document().invalidate_layout();
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}
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String HTMLElement::inner_text()
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{
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StringBuilder builder;
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// innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree.
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document().update_layout();
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if (!layout_node())
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return text_content();
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Function<void(const Layout::Node&)> recurse = [&](auto& node) {
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for (auto* child = node.first_child(); child; child = child->next_sibling()) {
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if (is<Layout::TextNode>(child))
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builder.append(downcast<Layout::TextNode>(*child).text_for_rendering());
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if (is<Layout::BreakNode>(child))
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builder.append('\n');
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recurse(*child);
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}
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};
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recurse(*layout_node());
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return builder.to_string();
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}
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bool HTMLElement::cannot_navigate() const
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{
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// FIXME: Return true if element's node document is not fully active
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return !is<HTML::HTMLAnchorElement>(this) && !is_connected();
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}
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}
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