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Libraries: Move to Userland/Libraries/
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1857 changed files with 266 additions and 274 deletions
121
Userland/Libraries/LibWeb/Page/Frame.h
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121
Userland/Libraries/LibWeb/Page/Frame.h
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/Noncopyable.h>
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#include <AK/RefPtr.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/Timer.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Size.h>
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#include <LibWeb/DOM/Position.h>
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#include <LibWeb/Loader/FrameLoader.h>
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#include <LibWeb/Page/EventHandler.h>
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#include <LibWeb/TreeNode.h>
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namespace Web {
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class Frame : public TreeNode<Frame> {
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public:
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static NonnullRefPtr<Frame> create_subframe(DOM::Element& host_element, Frame& main_frame) { return adopt(*new Frame(host_element, main_frame)); }
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static NonnullRefPtr<Frame> create(Page& page) { return adopt(*new Frame(page)); }
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~Frame();
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bool is_main_frame() const { return this == &m_main_frame; }
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bool is_focused_frame() const;
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const DOM::Document* document() const { return m_document; }
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DOM::Document* document() { return m_document; }
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void set_document(DOM::Document*);
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Page* page() { return m_page; }
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const Page* page() const { return m_page; }
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const Gfx::IntSize& size() const { return m_size; }
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void set_size(const Gfx::IntSize&);
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void set_needs_display(const Gfx::IntRect&);
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void set_viewport_scroll_offset(const Gfx::IntPoint&);
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Gfx::IntRect viewport_rect() const { return { m_viewport_scroll_offset, m_size }; }
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void did_scroll(Badge<InProcessWebView>);
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FrameLoader& loader() { return m_loader; }
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const FrameLoader& loader() const { return m_loader; }
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EventHandler& event_handler() { return m_event_handler; }
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const EventHandler& event_handler() const { return m_event_handler; }
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void scroll_to(const Gfx::IntPoint&);
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void scroll_to_anchor(const String&);
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Frame& main_frame() { return m_main_frame; }
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const Frame& main_frame() const { return m_main_frame; }
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DOM::Element* host_element() { return m_host_element; }
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const DOM::Element* host_element() const { return m_host_element; }
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Gfx::IntPoint to_main_frame_position(const Gfx::IntPoint&);
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Gfx::IntRect to_main_frame_rect(const Gfx::IntRect&);
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DOM::Position& cursor_position() { return m_cursor_position; }
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const DOM::Position& cursor_position() const { return m_cursor_position; }
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void set_cursor_position(const DOM::Position&);
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bool cursor_blink_state() const { return m_cursor_blink_state; }
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String selected_text() const;
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void did_edit(Badge<EditEventHandler>);
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private:
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explicit Frame(DOM::Element& host_element, Frame& main_frame);
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explicit Frame(Page&);
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void setup();
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WeakPtr<Page> m_page;
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Frame& m_main_frame;
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FrameLoader m_loader;
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EventHandler m_event_handler;
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WeakPtr<DOM::Element> m_host_element;
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RefPtr<DOM::Document> m_document;
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Gfx::IntSize m_size;
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Gfx::IntPoint m_viewport_scroll_offset;
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DOM::Position m_cursor_position;
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RefPtr<Core::Timer> m_cursor_blink_timer;
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bool m_cursor_blink_state { false };
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};
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}
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