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LibVirtGPU: Make depth and color clearing separate functions
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2 changed files with 20 additions and 5 deletions
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@ -22,7 +22,8 @@ public:
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void append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height = 1, size_t depth = 1, size_t direction = VIRGL_DATA_DIR_GUEST_TO_HOST);
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void append_end_transfers_3d();
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void append_draw_vbo(Protocol::PipePrimitiveTypes, u32 count);
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void append_clear(float r, float g, float b);
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void append_clear(float r, float g, float b, float a);
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void append_clear(double depth);
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void append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource);
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void append_create_blend(Protocol::ObjectHandle handle);
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void append_bind_blend(Protocol::ObjectHandle handle);
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