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LibJS: Add a basic pass manager and add some basic passes
This commit adds a bunch of passes, the most interesting of which is a pass that merges blocks together, and a pass that places blocks that flow into each other next to each other, and a very simply pass that removes duplicate basic blocks. Note that this does not remove the jump at the end of each block in that pass to avoid scope creep in the passes.
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commit
1414c7b049
17 changed files with 751 additions and 30 deletions
102
Userland/Libraries/LibJS/Bytecode/Pass/GenerateCFG.cpp
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102
Userland/Libraries/LibJS/Bytecode/Pass/GenerateCFG.cpp
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/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Bytecode/PassManager.h>
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namespace JS::Bytecode::Passes {
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void GenerateCFG::perform(PassPipelineExecutable& executable)
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{
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started();
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executable.cfg = HashMap<BasicBlock const*, HashTable<BasicBlock const*>> {};
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executable.inverted_cfg = HashMap<BasicBlock const*, HashTable<BasicBlock const*>> {};
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executable.exported_blocks = HashTable<BasicBlock const*> {};
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Vector<InstructionStreamIterator> iterators;
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Vector<BasicBlock const&> entered_blocks;
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HashTable<BasicBlock const*> seen_blocks;
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auto enter_label = [&](auto const& label, auto& entering_block, bool exported = false) {
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auto& entry = executable.cfg->ensure(&entering_block);
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entry.set(&label->block());
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auto& inverse_entry = executable.inverted_cfg->ensure(&label->block());
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inverse_entry.set(&entering_block);
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if (exported)
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executable.exported_blocks->set(&label->block());
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if (!seen_blocks.contains(&label->block())) {
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seen_blocks.set(&label->block());
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entered_blocks.append(label->block());
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iterators.empend(label->block().instruction_stream());
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}
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};
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seen_blocks.set(&executable.executable.basic_blocks.first());
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entered_blocks.append(executable.executable.basic_blocks.first());
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iterators.empend(executable.executable.basic_blocks.first().instruction_stream());
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while (!entered_blocks.is_empty()) {
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if (iterators.last().at_end()) {
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entered_blocks.take_last();
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iterators.take_last();
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continue;
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}
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auto& instruction = *iterators.last();
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++iterators.last();
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if (!instruction.is_terminator())
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continue;
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auto& current_block = entered_blocks.last();
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if (instruction.type() == Instruction::Type::Jump) {
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auto& true_target = static_cast<Op::Jump const&>(instruction).true_target();
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enter_label(true_target, current_block);
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continue;
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}
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if (instruction.type() == Instruction::Type::JumpConditional || instruction.type() == Instruction::Type::JumpNullish) {
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auto& true_target = static_cast<Op::Jump const&>(instruction).true_target();
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enter_label(true_target, current_block);
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auto& false_target = static_cast<Op::Jump const&>(instruction).false_target();
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enter_label(false_target, current_block);
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continue;
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}
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if (instruction.type() == Instruction::Type::Yield) {
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auto& continuation = static_cast<Op::Yield const&>(instruction).continuation();
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if (continuation.has_value())
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enter_label(continuation, current_block, true);
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continue;
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}
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if (instruction.type() == Instruction::Type::EnterUnwindContext) {
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auto& entry_point = static_cast<Op::EnterUnwindContext const&>(instruction).entry_point();
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auto& handler_target = static_cast<Op::EnterUnwindContext const&>(instruction).handler_target();
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auto& finalizer_target = static_cast<Op::EnterUnwindContext const&>(instruction).finalizer_target();
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enter_label(&entry_point, current_block);
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if (handler_target.has_value())
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enter_label(handler_target, current_block);
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if (finalizer_target.has_value())
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enter_label(finalizer_target, current_block);
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continue;
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}
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if (instruction.type() == Instruction::Type::ContinuePendingUnwind) {
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auto& resume_target = static_cast<Op::ContinuePendingUnwind const&>(instruction).resume_target();
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enter_label(&resume_target, current_block);
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continue;
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}
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// Otherwise, pop the current block off, it doesn't jump anywhere.
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iterators.take_last();
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entered_blocks.take_last();
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}
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finished();
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}
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}
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