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LibJS: Add a basic pass manager and add some basic passes

This commit adds a bunch of passes, the most interesting of which is a
pass that merges blocks together, and a pass that places blocks that
flow into each other next to each other, and a very simply pass that
removes duplicate basic blocks.
Note that this does not remove the jump at the end of each block in that
pass to avoid scope creep in the passes.
This commit is contained in:
Ali Mohammad Pur 2021-06-13 20:40:20 +04:30 committed by Ali Mohammad Pur
parent e81fd7106b
commit 1414c7b049
17 changed files with 751 additions and 30 deletions

View file

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/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Bytecode/PassManager.h>
namespace JS::Bytecode::Passes {
void PlaceBlocks::perform(PassPipelineExecutable& executable)
{
started();
VERIFY(executable.cfg.has_value());
auto cfg = executable.cfg.release_value();
Vector<BasicBlock&> replaced_blocks;
HashTable<BasicBlock const*> reachable_blocks;
// Visit the blocks in CFG order
AK::Function<void(BasicBlock const*)> visit = [&](auto* block) {
if (reachable_blocks.contains(block))
return;
reachable_blocks.set(block);
replaced_blocks.append(*const_cast<BasicBlock*>(block));
for (auto& entry : cfg.get(block).value_or({}))
visit(entry);
};
// Make sure to visit the entry block first
visit(&executable.executable.basic_blocks.first());
for (auto& entry : cfg)
visit(entry.key);
// Put the unreferenced blocks back in at the end
for (auto& entry : static_cast<Vector<NonnullOwnPtr<BasicBlock>>&>(executable.executable.basic_blocks)) {
if (reachable_blocks.contains(entry.ptr()))
(void)entry.leak_ptr();
else
replaced_blocks.append(*entry.leak_ptr()); // Don't try to do DCE here.
}
executable.executable.basic_blocks.clear();
for (auto& block : replaced_blocks)
executable.executable.basic_blocks.append(adopt_own(block));
finished();
}
}