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LibGfx: Constexpr Matrices and Vectors
This commit is contained in:
parent
09f850728a
commit
1424c4651f
4 changed files with 61 additions and 61 deletions
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@ -16,8 +16,8 @@ class Matrix {
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public:
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public:
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static constexpr size_t Size = N;
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static constexpr size_t Size = N;
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Matrix() = default;
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constexpr Matrix() = default;
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Matrix(std::initializer_list<T> elements)
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constexpr Matrix(std::initializer_list<T> elements)
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{
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{
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VERIFY(elements.size() == N * N);
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VERIFY(elements.size() == N * N);
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size_t i = 0;
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size_t i = 0;
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@ -28,7 +28,7 @@ public:
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}
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}
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template<typename... Args>
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template<typename... Args>
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Matrix(Args... args)
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constexpr Matrix(Args... args)
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: Matrix({ (T)args... })
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: Matrix({ (T)args... })
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{
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{
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}
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}
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@ -38,10 +38,10 @@ public:
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__builtin_memcpy(m_elements, other.elements(), sizeof(T) * N * N);
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__builtin_memcpy(m_elements, other.elements(), sizeof(T) * N * N);
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}
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}
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auto elements() const { return m_elements; }
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constexpr auto elements() const { return m_elements; }
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auto elements() { return m_elements; }
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constexpr auto elements() { return m_elements; }
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Matrix operator*(const Matrix& other) const
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constexpr Matrix operator*(const Matrix& other) const
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{
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{
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Matrix product;
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Matrix product;
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for (int i = 0; i < N; ++i) {
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for (int i = 0; i < N; ++i) {
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@ -16,8 +16,8 @@ namespace Gfx {
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template<typename T>
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template<typename T>
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class Matrix4x4 final : public Matrix<4, T> {
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class Matrix4x4 final : public Matrix<4, T> {
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public:
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public:
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Matrix4x4() = default;
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constexpr Matrix4x4() = default;
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Matrix4x4(T _11, T _12, T _13, T _14,
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constexpr Matrix4x4(T _11, T _12, T _13, T _14,
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T _21, T _22, T _23, T _24,
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T _21, T _22, T _23, T _24,
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T _31, T _32, T _33, T _34,
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T _31, T _32, T _33, T _34,
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T _41, T _42, T _43, T _44)
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T _41, T _42, T _43, T _44)
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@ -30,10 +30,10 @@ public:
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{
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{
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}
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}
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auto elements() const { return m_elements; }
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constexpr auto elements() const { return m_elements; }
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auto elements() { return m_elements; }
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constexpr auto elements() { return m_elements; }
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Matrix4x4 operator*(const Matrix4x4& other) const
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constexpr Matrix4x4 operator*(const Matrix4x4& other) const
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{
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{
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Matrix4x4 product;
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Matrix4x4 product;
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for (int i = 0; i < 4; ++i) {
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for (int i = 0; i < 4; ++i) {
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@ -47,7 +47,7 @@ public:
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return product;
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return product;
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}
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}
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Vector4<T> operator*(const Vector4<T>& v) const
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constexpr Vector4<T> operator*(const Vector4<T>& v) const
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{
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{
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return Vector4<T>(
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return Vector4<T>(
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v.x() * m_elements[0][0] + v.y() * m_elements[1][0] + v.z() * m_elements[2][0] + v.w() * m_elements[3][0],
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v.x() * m_elements[0][0] + v.y() * m_elements[1][0] + v.z() * m_elements[2][0] + v.w() * m_elements[3][0],
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@ -56,7 +56,7 @@ public:
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v.x() * m_elements[0][3] + v.y() * m_elements[1][3] + v.z() * m_elements[2][3] + v.w() * m_elements[3][3]);
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v.x() * m_elements[0][3] + v.y() * m_elements[1][3] + v.z() * m_elements[2][3] + v.w() * m_elements[3][3]);
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}
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}
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Vector3<T> transform_point(const Vector3<T>& p) const
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constexpr Vector3<T> transform_point(const Vector3<T>& p) const
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{
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{
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return Vector3<T>(
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return Vector3<T>(
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p.x() * m_elements[0][0] + p.y() * m_elements[1][0] + p.z() * m_elements[2][0] + m_elements[3][0],
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p.x() * m_elements[0][0] + p.y() * m_elements[1][0] + p.z() * m_elements[2][0] + m_elements[3][0],
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@ -64,7 +64,7 @@ public:
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p.x() * m_elements[0][2] + p.y() * m_elements[1][2] + p.z() * m_elements[2][2] + m_elements[3][2]);
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p.x() * m_elements[0][2] + p.y() * m_elements[1][2] + p.z() * m_elements[2][2] + m_elements[3][2]);
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}
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}
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static Matrix4x4 identity()
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constexpr static Matrix4x4 identity()
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{
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{
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return Matrix4x4(
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return Matrix4x4(
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1, 0, 0, 0,
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1, 0, 0, 0,
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@ -73,7 +73,7 @@ public:
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0, 0, 0, 1);
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0, 0, 0, 1);
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}
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}
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static Matrix4x4 translate(const Vector3<T>& p)
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constexpr static Matrix4x4 translate(const Vector3<T>& p)
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{
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{
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return Matrix4x4(
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return Matrix4x4(
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1, 0, 0, 0,
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1, 0, 0, 0,
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@ -82,7 +82,7 @@ public:
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p.x(), p.y(), p.z(), 1);
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p.x(), p.y(), p.z(), 1);
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}
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}
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static Matrix4x4 scale(const Vector3<T>& s)
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constexpr static Matrix4x4 scale(const Vector3<T>& s)
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{
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{
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return Matrix4x4(
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return Matrix4x4(
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s.x(), 0, 0, 0,
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s.x(), 0, 0, 0,
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@ -91,7 +91,7 @@ public:
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0, 0, 0, 1);
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0, 0, 0, 1);
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}
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}
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static Matrix4x4 rotate(const Vector3<T>& axis, T angle)
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constexpr static Matrix4x4 rotate(const Vector3<T>& axis, T angle)
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{
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{
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T c = cos(angle);
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T c = cos(angle);
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T s = sin(angle);
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T s = sin(angle);
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@ -12,23 +12,23 @@ namespace Gfx {
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template<typename T>
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template<typename T>
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class Vector3 final {
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class Vector3 final {
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public:
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public:
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Vector3() = default;
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constexpr Vector3() = default;
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Vector3(T x, T y, T z)
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constexpr Vector3(T x, T y, T z)
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: m_x(x)
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: m_x(x)
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, m_y(y)
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, m_y(y)
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, m_z(z)
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, m_z(z)
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{
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{
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}
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}
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T x() const { return m_x; }
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constexpr T x() const { return m_x; }
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T y() const { return m_y; }
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constexpr T y() const { return m_y; }
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T z() const { return m_z; }
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constexpr T z() const { return m_z; }
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void set_x(T value) { m_x = value; }
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constexpr void set_x(T value) { m_x = value; }
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void set_y(T value) { m_y = value; }
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constexpr void set_y(T value) { m_y = value; }
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void set_z(T value) { m_z = value; }
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constexpr void set_z(T value) { m_z = value; }
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Vector3& operator+=(const Vector3& other)
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constexpr Vector3& operator+=(const Vector3& other)
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{
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{
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m_x += other.m_x;
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m_x += other.m_x;
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m_y += other.m_y;
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m_y += other.m_y;
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@ -36,7 +36,7 @@ public:
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return *this;
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return *this;
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}
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}
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Vector3& operator-=(const Vector3& other)
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constexpr Vector3& operator-=(const Vector3& other)
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{
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{
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m_x -= other.m_x;
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m_x -= other.m_x;
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m_y -= other.m_y;
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m_y -= other.m_y;
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@ -44,32 +44,32 @@ public:
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return *this;
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return *this;
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}
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}
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Vector3 operator+(const Vector3& other) const
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constexpr Vector3 operator+(const Vector3& other) const
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{
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{
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return Vector3(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z);
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return Vector3(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z);
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}
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}
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Vector3 operator-(const Vector3& other) const
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constexpr Vector3 operator-(const Vector3& other) const
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{
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{
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return Vector3(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z);
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return Vector3(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z);
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}
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}
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Vector3 operator*(T f) const
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constexpr Vector3 operator*(T f) const
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{
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{
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return Vector3(m_x * f, m_y * f, m_z * f);
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return Vector3(m_x * f, m_y * f, m_z * f);
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}
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}
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Vector3 operator/(T f) const
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constexpr Vector3 operator/(T f) const
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{
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{
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return Vector3(m_x / f, m_y / f, m_z / f);
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return Vector3(m_x / f, m_y / f, m_z / f);
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}
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}
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T dot(const Vector3& other) const
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constexpr T dot(const Vector3& other) const
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{
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{
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return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z;
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return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z;
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}
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}
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Vector3 cross(const Vector3& other) const
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constexpr Vector3 cross(const Vector3& other) const
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{
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{
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return Vector3(
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return Vector3(
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m_y * other.m_z - m_z * other.m_y,
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m_y * other.m_z - m_z * other.m_y,
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m_x * other.m_y - m_y * other.m_x);
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m_x * other.m_y - m_y * other.m_x);
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}
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}
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Vector3 normalized() const
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constexpr Vector3 normalized() const
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{
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{
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T inv_length = 1 / length();
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T inv_length = 1 / length();
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return *this * inv_length;
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return *this * inv_length;
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}
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}
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Vector3 clamped(T m, T x) const
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constexpr Vector3 clamped(T m, T x) const
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{
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{
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Vector3 copy { *this };
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Vector3 copy { *this };
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copy.clamp(m, x);
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copy.clamp(m, x);
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return copy;
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return copy;
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}
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}
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void clamp(T min_value, T max_value)
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constexpr void clamp(T min_value, T max_value)
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{
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{
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m_x = max(min_value, m_x);
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m_x = max(min_value, m_x);
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m_y = max(min_value, m_y);
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m_y = max(min_value, m_y);
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@ -100,7 +100,7 @@ public:
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m_z = min(max_value, m_z);
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m_z = min(max_value, m_z);
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}
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}
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void normalize()
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constexpr void normalize()
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{
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{
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T inv_length = 1 / length();
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T inv_length = 1 / length();
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m_x *= inv_length;
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m_x *= inv_length;
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@ -108,7 +108,7 @@ public:
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m_z *= inv_length;
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m_z *= inv_length;
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}
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}
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T length() const
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constexpr T length() const
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{
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{
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return sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
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return sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
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}
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}
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template<typename T>
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template<typename T>
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class Vector4 final {
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class Vector4 final {
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public:
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public:
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Vector4() = default;
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constexpr Vector4() = default;
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Vector4(T x, T y, T z, T w)
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constexpr Vector4(T x, T y, T z, T w)
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: m_x(x)
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: m_x(x)
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, m_y(y)
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, m_y(y)
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, m_z(z)
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, m_z(z)
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{
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{
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}
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}
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T x() const { return m_x; }
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constexpr T x() const { return m_x; }
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T y() const { return m_y; }
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constexpr T y() const { return m_y; }
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T z() const { return m_z; }
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constexpr T z() const { return m_z; }
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T w() const { return m_w; }
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constexpr T w() const { return m_w; }
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void set_x(T value) { m_x = value; }
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constexpr void set_x(T value) { m_x = value; }
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void set_y(T value) { m_y = value; }
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constexpr void set_y(T value) { m_y = value; }
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void set_z(T value) { m_z = value; }
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constexpr void set_z(T value) { m_z = value; }
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void set_w(T value) { m_w = value; }
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constexpr void set_w(T value) { m_w = value; }
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Vector4& operator+=(const Vector4& other)
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constexpr Vector4& operator+=(const Vector4& other)
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{
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{
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m_x += other.m_x;
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m_x += other.m_x;
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m_y += other.m_y;
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m_y += other.m_y;
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return *this;
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return *this;
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}
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}
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Vector4& operator-=(const Vector4& other)
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constexpr Vector4& operator-=(const Vector4& other)
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{
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{
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m_x -= other.m_x;
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m_x -= other.m_x;
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m_y -= other.m_y;
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m_y -= other.m_y;
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return *this;
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return *this;
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}
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}
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Vector4 operator+(const Vector4& other) const
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constexpr Vector4 operator+(const Vector4& other) const
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{
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{
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return Vector4(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z, m_w + other.m_w);
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return Vector4(m_x + other.m_x, m_y + other.m_y, m_z + other.m_z, m_w + other.m_w);
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}
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}
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Vector4 operator-(const Vector4& other) const
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constexpr Vector4 operator-(const Vector4& other) const
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{
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{
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return Vector4(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z, m_w - other.m_w);
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return Vector4(m_x - other.m_x, m_y - other.m_y, m_z - other.m_z, m_w - other.m_w);
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}
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}
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Vector4 operator*(T f) const
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constexpr Vector4 operator*(T f) const
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{
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{
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return Vector4(m_x * f, m_y * f, m_z * f, m_w * f);
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return Vector4(m_x * f, m_y * f, m_z * f, m_w * f);
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}
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}
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Vector4 operator/(T f) const
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constexpr Vector4 operator/(T f) const
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{
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{
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return Vector4(m_x / f, m_y / f, m_z / f, m_w / f);
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return Vector4(m_x / f, m_y / f, m_z / f, m_w / f);
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}
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}
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T dot(const Vector4& other) const
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constexpr T dot(const Vector4& other) const
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{
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{
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return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z + m_w * other.m_w;
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return m_x * other.m_x + m_y * other.m_y + m_z * other.m_z + m_w * other.m_w;
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}
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}
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Vector4 normalized() const
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constexpr Vector4 normalized() const
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{
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{
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T inv_length = 1 / length();
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T inv_length = 1 / length();
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return *this * inv_length;
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return *this * inv_length;
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}
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}
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Vector4 clamped(T m, T x) const
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constexpr Vector4 clamped(T m, T x) const
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{
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{
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Vector4 copy { *this };
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Vector4 copy { *this };
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copy.clamp(m, x);
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copy.clamp(m, x);
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return copy;
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return copy;
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||||||
}
|
}
|
||||||
|
|
||||||
void clamp(T min_value, T max_value)
|
constexpr void clamp(T min_value, T max_value)
|
||||||
{
|
{
|
||||||
m_x = max(min_value, m_x);
|
m_x = max(min_value, m_x);
|
||||||
m_y = max(min_value, m_y);
|
m_y = max(min_value, m_y);
|
||||||
|
@ -99,7 +99,7 @@ public:
|
||||||
m_w = min(max_value, m_w);
|
m_w = min(max_value, m_w);
|
||||||
}
|
}
|
||||||
|
|
||||||
void normalize()
|
constexpr void normalize()
|
||||||
{
|
{
|
||||||
T inv_length = 1 / length();
|
T inv_length = 1 / length();
|
||||||
m_x *= inv_length;
|
m_x *= inv_length;
|
||||||
|
@ -108,7 +108,7 @@ public:
|
||||||
m_w *= inv_length;
|
m_w *= inv_length;
|
||||||
}
|
}
|
||||||
|
|
||||||
T length() const
|
constexpr T length() const
|
||||||
{
|
{
|
||||||
return sqrt(m_x * m_x + m_y * m_y + m_z * m_z + m_w * m_w);
|
return sqrt(m_x * m_x + m_y * m_y + m_z * m_z + m_w * m_w);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue