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Kernel: Move PhysicalAddress.h into VM/

This commit is contained in:
Andreas Kling 2019-07-09 14:56:27 +02:00
parent eca5c2bdf8
commit 149fd7e045
7 changed files with 4 additions and 6 deletions

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@ -0,0 +1,34 @@
#pragma once
#include <AK/Types.h>
class PhysicalAddress {
public:
PhysicalAddress() {}
explicit PhysicalAddress(u32 address)
: m_address(address)
{
}
PhysicalAddress offset(u32 o) const { return PhysicalAddress(m_address + o); }
u32 get() const { return m_address; }
void set(u32 address) { m_address = address; }
void mask(u32 m) { m_address &= m; }
bool is_null() const { return m_address == 0; }
u8* as_ptr() { return reinterpret_cast<u8*>(m_address); }
const u8* as_ptr() const { return reinterpret_cast<const u8*>(m_address); }
u32 page_base() const { return m_address & 0xfffff000; }
bool operator==(const PhysicalAddress& other) const { return m_address == other.m_address; }
bool operator!=(const PhysicalAddress& other) const { return m_address != other.m_address; }
bool operator>(const PhysicalAddress& other) const { return m_address > other.m_address; }
bool operator>=(const PhysicalAddress& other) const { return m_address >= other.m_address; }
bool operator<(const PhysicalAddress& other) const { return m_address < other.m_address; }
bool operator<=(const PhysicalAddress& other) const { return m_address <= other.m_address; }
private:
u32 m_address { 0 };
};

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@ -2,7 +2,7 @@
#include <AK/NonnullRefPtr.h>
#include <Kernel/Assertions.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/VM/PhysicalAddress.h>
class PhysicalPage {
friend class MemoryManager;

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@ -2,7 +2,6 @@
#include <AK/NonnullRefPtr.h>
#include <AK/RefPtr.h>
#include <Kernel/Assertions.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/VM/PhysicalPage.h>
#include <Kernel/VM/PhysicalRegion.h>

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@ -3,7 +3,6 @@
#include <AK/Bitmap.h>
#include <AK/RefCounted.h>
#include <AK/NonnullRefPtr.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/VM/PhysicalPage.h>
class PhysicalRegion : public RefCounted<PhysicalRegion> {

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@ -7,8 +7,8 @@
#include <AK/Vector.h>
#include <AK/Weakable.h>
#include <Kernel/Lock.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/UnixTypes.h>
#include <Kernel/VM/PhysicalAddress.h>
class Inode;
class PhysicalPage;