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LibJS: Remove transition avoidance & start caching prototype transitions
The way that transition avoidance (foo_without_transition) was implemented led to shapes being unshareable and caused shape explosion instead, precisely what we were trying to avoid. This patch removes all the attempts to avoid transitioning shapes, and instead *adds* transitions when changing an object's prototype. This makes transitions flow naturally, and as a result we end up with way fewer shape objects in real-world situations. When we run out of big problems, we can get back to avoiding transitions as an optimization, but for now, let's avoid ballooning our processes with a unique shape for every object.
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7 changed files with 35 additions and 67 deletions
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@ -36,6 +36,19 @@ Shape* Shape::get_or_prune_cached_forward_transition(TransitionKey const& key)
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return it->value;
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}
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Shape* Shape::get_or_prune_cached_prototype_transition(Object& prototype)
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{
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auto it = m_prototype_transitions.find(&prototype);
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if (it == m_prototype_transitions.end())
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return nullptr;
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if (!it->value) {
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// The cached prototype transition has gone stale (from garbage collection). Prune it.
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m_prototype_transitions.remove(it);
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return nullptr;
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}
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return it->value;
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}
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Shape* Shape::create_put_transition(const StringOrSymbol& property_name, PropertyAttributes attributes)
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{
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TransitionKey key { property_name, attributes };
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@ -58,7 +71,11 @@ Shape* Shape::create_configure_transition(const StringOrSymbol& property_name, P
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Shape* Shape::create_prototype_transition(Object* new_prototype)
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{
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return heap().allocate_without_global_object<Shape>(*this, new_prototype);
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if (auto* existing_shape = get_or_prune_cached_prototype_transition(*new_prototype))
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return existing_shape;
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auto* new_shape = heap().allocate_without_global_object<Shape>(*this, new_prototype);
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m_prototype_transitions.set(new_prototype, new_shape);
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return new_shape;
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}
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Shape::Shape(ShapeWithoutGlobalObjectTag)
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