mirror of
https://github.com/RGBCube/serenity
synced 2025-07-30 06:17:35 +00:00
LibGUI: Remove Menu::try_add_separator()
And fall back to the infallible add_separator().
This commit is contained in:
parent
b679094529
commit
1525fa3b8f
41 changed files with 132 additions and 142 deletions
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@ -187,12 +187,12 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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update();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
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change_settings();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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})));
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@ -68,7 +68,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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show_shadow_piece_action->set_checked(game->show_shadow_hint());
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TRY(game_menu->try_add_action(show_shadow_piece_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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})));
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@ -97,7 +97,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(game_menu->try_add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
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widget->flip_board();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
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FileSystemAccessClient::OpenFileOptions options {
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@ -129,7 +129,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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GUI::Clipboard::the().set_data(widget->get_fen().release_value_but_fixme_should_propagate_errors().bytes());
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GUI::MessageBox::show(window, "Board state copied to clipboard as FEN."sv, "Copy FEN"sv, GUI::MessageBox::Type::Information);
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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if (widget->board().game_result() == Chess::Board::Result::NotFinished) {
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@ -138,7 +138,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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}
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widget->reset();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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auto settings_action = GUI::Action::create(
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"Chess &Settings", {}, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/games.png"sv)), [window](auto&) {
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@ -155,7 +155,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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});
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show_available_moves_action->set_checked(widget->show_available_moves());
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TRY(game_menu->try_add_action(show_available_moves_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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@ -55,7 +55,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game->reset();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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})));
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@ -170,12 +170,12 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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start_a_new_game();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
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change_settings();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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})));
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@ -136,10 +136,10 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(game_menu->try_add_action(clear_board_action));
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TRY(game_menu->try_add_action(randomize_cells_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(toggle_running_action));
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TRY(game_menu->try_add_action(run_one_generation_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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})));
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@ -90,12 +90,12 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game.setup(player_name);
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(TRY(Cards::make_cards_settings_action(window))));
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TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
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change_settings();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })));
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auto help_menu = TRY(window->try_add_menu("&Help"_string));
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@ -72,7 +72,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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game.reset();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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})));
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@ -64,7 +64,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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field->reset();
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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auto chord_toggler_action = GUI::Action::create_checkable("&Single-click Chording", [&](auto& action) {
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field->set_single_chording(action.is_checked());
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@ -72,7 +72,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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chord_toggler_action->set_checked(field->is_single_chording());
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TRY(game_menu->try_add_action(*chord_toggler_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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@ -110,7 +110,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(difficulty_menu->try_add_action(action));
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difficulty_actions.add_action(action);
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TRY(difficulty_menu->try_add_separator());
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difficulty_menu->add_separator();
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action = GUI::Action::create_checkable("&Custom Game...", { Mod_Ctrl, Key_C }, [&](auto&) {
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CustomGameDialog::show(window, field);
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});
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@ -146,7 +146,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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}));
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TRY(add_skin_action("Classic"sv, true));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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})));
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@ -205,19 +205,19 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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game.setup(mode);
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) {
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game.perform_undo();
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});
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undo_action->set_enabled(false);
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TRY(game_menu->try_add_action(undo_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(TRY(Cards::make_cards_settings_action(window))));
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TRY(game_menu->try_add_action(single_card_draw_action));
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TRY(game_menu->try_add_action(three_card_draw_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(toggle_auto_collect_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })));
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auto help_menu = TRY(window->try_add_menu("&Help"_string));
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@ -242,17 +242,17 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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game.setup(mode);
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})));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) {
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game.perform_undo();
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});
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undo_action->set_enabled(false);
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TRY(game_menu->try_add_action(undo_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(TRY(Cards::make_cards_settings_action(window))));
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TRY(game_menu->try_add_action(single_suit_action));
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TRY(game_menu->try_add_action(two_suit_action));
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TRY(game_menu->try_add_separator());
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game_menu->add_separator();
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })));
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auto view_menu = TRY(window->try_add_menu("&View"_string));
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