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LibGL: Implement glPolygonOffset
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7 changed files with 26 additions and 1 deletions
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@ -269,6 +269,9 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
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z = options.depth_min + (options.depth_max - options.depth_min) * (z + 1) / 2;
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// FIXME: Also apply depth_offset_factor which depends on the depth gradient
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z += options.depth_offset_constant * NumericLimits<float>::epsilon();
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bool pass = false;
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switch (options.depth_func) {
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case GL_ALWAYS:
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