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LibGL: Implement glPolygonOffset

This commit is contained in:
Stephan Unverwerth 2021-08-31 20:50:01 +02:00 committed by Ali Mohammad Pur
parent 7cbaaf8366
commit 15299b763c
7 changed files with 26 additions and 1 deletions

View file

@ -377,6 +377,7 @@ GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* i
GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
GLAPI void glDepthFunc(GLenum func);
GLAPI void glPolygonMode(GLenum face, GLenum mode);
GLAPI void glPolygonOffset(GLfloat factor, GLfloat units);
GLAPI void glFogfv(GLenum mode, GLfloat* params);
GLAPI void glFogf(GLenum pname, GLfloat param);
GLAPI void glFogi(GLenum pname, GLint param);

View file

@ -79,6 +79,7 @@ public:
virtual void gl_depth_range(GLdouble min, GLdouble max) = 0;
virtual void gl_depth_func(GLenum func) = 0;
virtual void gl_polygon_mode(GLenum face, GLenum mode) = 0;
virtual void gl_polygon_offset(GLfloat factor, GLfloat units) = 0;
virtual void gl_fogfv(GLenum pname, GLfloat* params) = 0;
virtual void gl_fogf(GLenum pname, GLfloat params) = 0;
virtual void gl_fogi(GLenum pname, GLint param) = 0;

View file

@ -140,6 +140,11 @@ void glPolygonMode(GLenum face, GLenum mode)
g_gl_context->gl_polygon_mode(face, mode);
}
void glPolygonOffset(GLfloat factor, GLfloat units)
{
g_gl_context->gl_polygon_offset(factor, units);
}
void glPixelStorei(GLenum pname, GLint param)
{
g_gl_context->gl_pixel_store(pname, param);

View file

@ -1819,6 +1819,17 @@ void SoftwareGLContext::gl_polygon_mode(GLenum face, GLenum mode)
m_rasterizer.set_options(options);
}
void SoftwareGLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
auto rasterizer_options = m_rasterizer.options();
rasterizer_options.depth_offset_factor = factor;
rasterizer_options.depth_offset_constant = units;
m_rasterizer.set_options(rasterizer_options);
}
void SoftwareGLContext::gl_fogfv(GLenum pname, GLfloat* params)
{
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);

View file

@ -89,6 +89,7 @@ public:
virtual void gl_depth_range(GLdouble min, GLdouble max) override;
virtual void gl_depth_func(GLenum func) override;
virtual void gl_polygon_mode(GLenum face, GLenum mode) override;
virtual void gl_polygon_offset(GLfloat factor, GLfloat units) override;
virtual void gl_fogfv(GLenum pname, GLfloat* params) override;
virtual void gl_fogf(GLenum pname, GLfloat param) override;
virtual void gl_fogi(GLenum pname, GLint param) override;
@ -227,7 +228,8 @@ private:
decltype(&SoftwareGLContext::gl_depth_mask),
decltype(&SoftwareGLContext::gl_draw_arrays),
decltype(&SoftwareGLContext::gl_draw_elements),
decltype(&SoftwareGLContext::gl_depth_range)>;
decltype(&SoftwareGLContext::gl_depth_range),
decltype(&SoftwareGLContext::gl_polygon_offset)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;

View file

@ -269,6 +269,9 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
z = options.depth_min + (options.depth_max - options.depth_min) * (z + 1) / 2;
// FIXME: Also apply depth_offset_factor which depends on the depth gradient
z += options.depth_offset_constant * NumericLimits<float>::epsilon();
bool pass = false;
switch (options.depth_func) {
case GL_ALWAYS:

View file

@ -45,6 +45,8 @@ struct RasterizerOptions {
GLfloat fog_start { 0.0f };
GLfloat fog_end { 1.0f };
GLenum draw_buffer { GL_BACK };
GLfloat depth_offset_factor { 0 };
GLfloat depth_offset_constant { 0 };
};
class SoftwareRasterizer final {