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Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of 0-100 as before. Therefore, volume is now a double instead of an int. The master volume of the AudioServer changes smoothly through a FadingProperty, preventing clicks. Finally, volume computations are done with logarithmic scaling, which is more natural for the human ear. Note that this could be 4-5 different commits, but as they change each other's code all the time, it makes no sense to split them up.
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14 changed files with 190 additions and 45 deletions
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@ -30,7 +30,8 @@ constexpr int buffer_size = sample_count * sizeof(Sample);
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constexpr double sample_rate = 44100;
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constexpr double volume_factor = 1800;
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// Headroom for the synth
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constexpr double volume_factor = 0.1;
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enum Switch {
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Off,
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