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Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of 0-100 as before. Therefore, volume is now a double instead of an int. The master volume of the AudioServer changes smoothly through a FadingProperty, preventing clicks. Finally, volume computations are done with logarithmic scaling, which is more natural for the human ear. Note that this could be 4-5 different commits, but as they change each other's code all the time, it makes no sense to split them up.
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14 changed files with 190 additions and 45 deletions
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@ -4,5 +4,5 @@ endpoint AudioClient
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{
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finished_playing_buffer(i32 buffer_id) =|
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muted_state_changed(bool muted) =|
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main_mix_volume_changed(i32 volume) =|
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main_mix_volume_changed(double volume) =|
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}
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