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Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of 0-100 as before. Therefore, volume is now a double instead of an int. The master volume of the AudioServer changes smoothly through a FadingProperty, preventing clicks. Finally, volume computations are done with logarithmic scaling, which is more natural for the human ear. Note that this could be 4-5 different commits, but as they change each other's code all the time, it makes no sense to split them up.
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14 changed files with 190 additions and 45 deletions
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@ -5,8 +5,8 @@ endpoint AudioServer
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// Mixer functions
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set_muted(bool muted) => ()
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get_muted() => (bool muted)
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get_main_mix_volume() => (i32 volume)
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set_main_mix_volume(i32 volume) => ()
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get_main_mix_volume() => (double volume)
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set_main_mix_volume(double volume) => ()
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// Audio device
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set_sample_rate(u16 sample_rate) => ()
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