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Audio: Change how volume works

Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.

Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
This commit is contained in:
kleines Filmröllchen 2021-08-27 23:47:09 +02:00 committed by Andreas Kling
parent 2909c3a931
commit 152ec28da0
14 changed files with 190 additions and 45 deletions

View file

@ -48,7 +48,7 @@ void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
async_muted_state_changed(muted);
}
void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, int volume)
void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, double volume)
{
async_main_mix_volume_changed(volume);
}
@ -58,7 +58,7 @@ Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_v
return m_mixer.main_volume();
}
void ClientConnection::set_main_mix_volume(i32 volume)
void ClientConnection::set_main_mix_volume(double volume)
{
m_mixer.set_main_volume(volume);
}