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LibGL+LibGPU+LibSoftGPU: Implement GL_GENERATE_MIPMAP
We can now generate texture mipmaps on the fly if the client requests it. This fixes the missing textures in our PrBoom+ port.
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10 changed files with 148 additions and 82 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -21,6 +22,13 @@ public:
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virtual ~Image() { }
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virtual u32 width_at_level(u32 level) const = 0;
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virtual u32 height_at_level(u32 level) const = 0;
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virtual u32 depth_at_level(u32 level) const = 0;
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virtual u32 number_of_levels() const = 0;
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virtual void regenerate_mipmaps() = 0;
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virtual void write_texels(u32 level, Vector3<i32> const& output_offset, void const* input_data, ImageDataLayout const&) = 0;
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virtual void read_texels(u32 level, Vector3<i32> const& input_offset, void* output_data, ImageDataLayout const&) const = 0;
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virtual void copy_texels(Image const& source, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_level, Vector3<u32> const& destination_offset) = 0;
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