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AK+Everywhere: Change AK::fill_with_random to accept a Bytes object
Rather than the very C-like API we currently have, accepting a void* and a length, let's take a Bytes object instead. In almost all existing cases, the compiler figures out the length.
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20 changed files with 37 additions and 39 deletions
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@ -184,7 +184,7 @@ void WebSocket::send_client_handshake()
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// 7. 16-byte nonce encoded as Base64
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u8 nonce_data[16];
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fill_with_random(nonce_data, 16);
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fill_with_random(nonce_data);
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// FIXME: change to TRY() and make method fallible
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m_websocket_key = MUST(encode_base64({ nonce_data, 16 })).to_deprecated_string();
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builder.appendff("Sec-WebSocket-Key: {}\r\n", m_websocket_key);
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@ -579,7 +579,7 @@ void WebSocket::send_frame(WebSocket::OpCode op_code, ReadonlyBytes payload, boo
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// > Clients MUST choose a new masking key for each frame, using an algorithm
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// > that cannot be predicted by end applications that provide data
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u8 masking_key[4];
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fill_with_random(masking_key, 4);
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fill_with_random(masking_key);
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m_impl->send(ReadonlyBytes(masking_key, 4));
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// don't try to send empty payload
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if (payload.size() == 0)
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