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WindowServer: Fix caching stretched wallpaper for multiple screens
This creates a cached bitmap for each unique screen resolution, which allows us to share it between displays with the same resolution. If the resolution is the same as the wallpaper, we can just use the wallpaper as-is.
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3 changed files with 33 additions and 15 deletions
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@ -40,7 +40,6 @@ struct CompositorScreenData {
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OwnPtr<Gfx::Painter> m_back_painter;
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OwnPtr<Gfx::Painter> m_front_painter;
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OwnPtr<Gfx::Painter> m_temp_painter;
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OwnPtr<Gfx::Painter> m_wallpaper_painter;
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RefPtr<Gfx::Bitmap> m_cursor_back_bitmap;
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OwnPtr<Gfx::Painter> m_cursor_back_painter;
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Gfx::IntRect m_last_cursor_rect;
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@ -62,7 +61,6 @@ struct CompositorScreenData {
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void flip_buffers(Screen&);
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void draw_cursor(Screen&, Gfx::IntRect const&);
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bool restore_cursor_back(Screen&, Gfx::IntRect&);
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void init_wallpaper_bitmap(Screen&);
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void clear_wallpaper_bitmap();
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template<typename F>
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