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Snake: Set Snake as default skin

Set 'Snake' as the default skin for its aesthetic appeal and color
harmony with the game's icon.
This commit is contained in:
Cubic Love 2024-03-12 18:05:13 +00:00 committed by Andrew Kaster
parent 7740aeca29
commit 15d6b3017a
2 changed files with 2 additions and 2 deletions

View file

@ -66,7 +66,7 @@ ErrorOr<NonnullRefPtr<Game>> Game::try_create()
}
auto color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, Color(Color::Green).value()));
auto skin_name = TRY(String::from_byte_string(Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Classic"sv)));
auto skin_name = TRY(String::from_byte_string(Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Snake"sv)));
auto skin = TRY(SnakeSkin::create(skin_name, color));
return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps), color, skin_name, move(skin)));

View file

@ -59,7 +59,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
game.set_focus(true);
auto high_score = Config::read_u32("Snake"sv, "Snake"sv, "HighScore"sv, 0);
auto snake_skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Classic"sv);
auto snake_skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Snake"sv);
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar"sv);
statusbar.set_text(0, "Score: 0"_string);