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AudioServer: removed AS prefix from class and file names

And moved everything to AudioServer namespace
This commit is contained in:
sppmacd 2020-06-12 17:00:03 +02:00 committed by Andreas Kling
parent c91981eba8
commit 15f4043a7a
6 changed files with 81 additions and 68 deletions

View file

@ -2,8 +2,8 @@ compile_ipc(AudioServer.ipc AudioServerEndpoint.h)
compile_ipc(AudioClient.ipc AudioClientEndpoint.h)
set(SOURCES
ASClientConnection.cpp
ASMixer.cpp
ClientConnection.cpp
Mixer.cpp
main.cpp
AudioServerEndpoint.h
AudioClientEndpoint.h

View file

@ -24,8 +24,8 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ASClientConnection.h"
#include "ASMixer.h"
#include "ClientConnection.h"
#include "Mixer.h"
#include <AK/SharedBuffer.h>
#include <AudioServer/AudioClientEndpoint.h>
#include <LibAudio/Buffer.h>
@ -37,60 +37,62 @@
#include <sys/uio.h>
#include <unistd.h>
static HashMap<int, RefPtr<ASClientConnection>> s_connections;
namespace AudioServer {
void ASClientConnection::for_each(Function<void(ASClientConnection&)> callback)
static HashMap<int, RefPtr<ClientConnection>> s_connections;
void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
{
NonnullRefPtrVector<ASClientConnection> connections;
NonnullRefPtrVector<ClientConnection> connections;
for (auto& it : s_connections)
connections.append(*it.value);
for (auto& connection : connections)
callback(connection);
}
ASClientConnection::ASClientConnection(Core::LocalSocket& client_socket, int client_id, ASMixer& mixer)
ClientConnection::ClientConnection(Core::LocalSocket& client_socket, int client_id, Mixer& mixer)
: IPC::ClientConnection<AudioServerEndpoint>(*this, client_socket, client_id)
, m_mixer(mixer)
{
s_connections.set(client_id, *this);
}
ASClientConnection::~ASClientConnection()
ClientConnection::~ClientConnection()
{
}
void ASClientConnection::die()
void ClientConnection::die()
{
s_connections.remove(client_id());
}
void ASClientConnection::did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id)
void ClientConnection::did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id)
{
post_message(Messages::AudioClient::FinishedPlayingBuffer(buffer_id));
}
void ASClientConnection::did_change_muted_state(Badge<ASMixer>, bool muted)
void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
{
post_message(Messages::AudioClient::MutedStateChanged(muted));
}
OwnPtr<Messages::AudioServer::GreetResponse> ASClientConnection::handle(const Messages::AudioServer::Greet&)
OwnPtr<Messages::AudioServer::GreetResponse> ClientConnection::handle(const Messages::AudioServer::Greet&)
{
return make<Messages::AudioServer::GreetResponse>(client_id());
}
OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ASClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
{
return make<Messages::AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
}
OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ASClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
{
m_mixer.set_main_volume(message.volume());
return make<Messages::AudioServer::SetMainMixVolumeResponse>();
}
OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
{
auto shared_buffer = SharedBuffer::create_from_shbuf_id(message.buffer_id());
if (!shared_buffer) {
@ -109,7 +111,7 @@ OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ASClientConnection::handle(
return make<Messages::AudioServer::EnqueueBufferResponse>(true);
}
OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ASClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
{
int remaining = 0;
if (m_queue)
@ -118,7 +120,7 @@ OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ASClientConnection::h
return make<Messages::AudioServer::GetRemainingSamplesResponse>(remaining);
}
OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ASClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
{
int played = 0;
if (m_queue)
@ -127,21 +129,21 @@ OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ASClientConnection::hand
return make<Messages::AudioServer::GetPlayedSamplesResponse>(played);
}
OwnPtr<Messages::AudioServer::SetPausedResponse> ASClientConnection::handle(const Messages::AudioServer::SetPaused& message)
OwnPtr<Messages::AudioServer::SetPausedResponse> ClientConnection::handle(const Messages::AudioServer::SetPaused& message)
{
if (m_queue)
m_queue->set_paused(message.paused());
return make<Messages::AudioServer::SetPausedResponse>();
}
OwnPtr<Messages::AudioServer::ClearBufferResponse> ASClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
OwnPtr<Messages::AudioServer::ClearBufferResponse> ClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
{
if (m_queue)
m_queue->clear(message.paused());
return make<Messages::AudioServer::ClearBufferResponse>();
}
OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ASClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
{
int id = -1;
if (m_queue)
@ -149,13 +151,14 @@ OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ASClientConnection::hand
return make<Messages::AudioServer::GetPlayingBufferResponse>(id);
}
OwnPtr<Messages::AudioServer::GetMutedResponse> ASClientConnection::handle(const Messages::AudioServer::GetMuted&)
OwnPtr<Messages::AudioServer::GetMutedResponse> ClientConnection::handle(const Messages::AudioServer::GetMuted&)
{
return make<Messages::AudioServer::GetMutedResponse>(m_mixer.is_muted());
}
OwnPtr<Messages::AudioServer::SetMutedResponse> ASClientConnection::handle(const Messages::AudioServer::SetMuted& message)
OwnPtr<Messages::AudioServer::SetMutedResponse> ClientConnection::handle(const Messages::AudioServer::SetMuted& message)
{
m_mixer.set_muted(message.muted());
return make<Messages::AudioServer::SetMutedResponse>();
}
}

View file

@ -34,22 +34,24 @@ namespace Audio {
class Buffer;
}
class ASBufferQueue;
class ASMixer;
namespace AudioServer {
class ASClientConnection final : public IPC::ClientConnection<AudioServerEndpoint>
class BufferQueue;
class Mixer;
class ClientConnection final : public IPC::ClientConnection<AudioServerEndpoint>
, public AudioServerEndpoint {
C_OBJECT(ASClientConnection)
C_OBJECT(ClientConnection)
public:
explicit ASClientConnection(Core::LocalSocket&, int client_id, ASMixer& mixer);
~ASClientConnection() override;
explicit ClientConnection(Core::LocalSocket&, int client_id, Mixer& mixer);
~ClientConnection() override;
void did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id);
void did_change_muted_state(Badge<ASMixer>, bool muted);
void did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id);
void did_change_muted_state(Badge<Mixer>, bool muted);
virtual void die() override;
static void for_each(Function<void(ASClientConnection&)>);
static void for_each(Function<void(ClientConnection&)>);
private:
virtual OwnPtr<Messages::AudioServer::GreetResponse> handle(const Messages::AudioServer::Greet&) override;
@ -64,6 +66,8 @@ private:
virtual OwnPtr<Messages::AudioServer::GetMutedResponse> handle(const Messages::AudioServer::GetMuted&) override;
virtual OwnPtr<Messages::AudioServer::SetMutedResponse> handle(const Messages::AudioServer::SetMuted&) override;
ASMixer& m_mixer;
RefPtr<ASBufferQueue> m_queue;
Mixer& m_mixer;
RefPtr<BufferQueue> m_queue;
};
}

View file

@ -26,11 +26,13 @@
#include <AK/BufferStream.h>
#include <AK/NumericLimits.h>
#include <AudioServer/ASClientConnection.h>
#include <AudioServer/ASMixer.h>
#include <AudioServer/ClientConnection.h>
#include <AudioServer/Mixer.h>
#include <pthread.h>
ASMixer::ASMixer()
namespace AudioServer {
Mixer::Mixer()
: m_device(Core::File::construct("/dev/audio", this))
, m_sound_thread(
[this] {
@ -52,13 +54,13 @@ ASMixer::ASMixer()
m_sound_thread.start();
}
ASMixer::~ASMixer()
Mixer::~Mixer()
{
}
NonnullRefPtr<ASBufferQueue> ASMixer::create_queue(ASClientConnection& client)
NonnullRefPtr<BufferQueue> Mixer::create_queue(ClientConnection& client)
{
auto queue = adopt(*new ASBufferQueue(client));
auto queue = adopt(*new BufferQueue(client));
pthread_mutex_lock(&m_pending_mutex);
m_pending_mixing.append(*queue);
pthread_cond_signal(&m_pending_cond);
@ -66,7 +68,7 @@ NonnullRefPtr<ASBufferQueue> ASMixer::create_queue(ASClientConnection& client)
return queue;
}
void ASMixer::mix()
void Mixer::mix()
{
decltype(m_pending_mixing) active_mix_queues;
@ -130,23 +132,24 @@ void ASMixer::mix()
}
}
void ASMixer::set_muted(bool muted)
void Mixer::set_muted(bool muted)
{
if (m_muted == muted)
return;
m_muted = muted;
ASClientConnection::for_each([muted](ASClientConnection& client) {
ClientConnection::for_each([muted](ClientConnection& client) {
client.did_change_muted_state({}, muted);
});
}
ASBufferQueue::ASBufferQueue(ASClientConnection& client)
BufferQueue::BufferQueue(ClientConnection& client)
: m_client(client.make_weak_ptr())
{
}
void ASBufferQueue::enqueue(NonnullRefPtr<Audio::Buffer>&& buffer)
void BufferQueue::enqueue(NonnullRefPtr<Audio::Buffer>&& buffer)
{
m_remaining_samples += buffer->sample_count();
m_queue.enqueue(move(buffer));
}
}

View file

@ -26,7 +26,7 @@
#pragma once
#include "ASClientConnection.h"
#include "ClientConnection.h"
#include <AK/Badge.h>
#include <AK/ByteBuffer.h>
#include <AK/NonnullRefPtrVector.h>
@ -38,12 +38,14 @@
#include <LibThread/Lock.h>
#include <LibThread/Thread.h>
class ASClientConnection;
namespace AudioServer {
class ASBufferQueue : public RefCounted<ASBufferQueue> {
class ClientConnection;
class BufferQueue : public RefCounted<BufferQueue> {
public:
explicit ASBufferQueue(ASClientConnection&);
~ASBufferQueue() {}
explicit BufferQueue(ClientConnection&);
~BufferQueue() {}
bool is_full() const { return m_queue.size() >= 3; }
void enqueue(NonnullRefPtr<Audio::Buffer>&&);
@ -71,7 +73,7 @@ public:
return true;
}
ASClientConnection* client() { return m_client.ptr(); }
ClientConnection* client() { return m_client.ptr(); }
void clear(bool paused = false)
{
@ -100,20 +102,20 @@ public:
private:
RefPtr<Audio::Buffer> m_current;
Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
int m_position { 0 };
int m_remaining_samples { 0 };
int m_played_samples { 0 };
bool m_paused { false };
WeakPtr<ASClientConnection> m_client;
int m_position{ 0 };
int m_remaining_samples{ 0 };
int m_played_samples{ 0 };
bool m_paused{ false };
WeakPtr<ClientConnection> m_client;
};
class ASMixer : public Core::Object {
C_OBJECT(ASMixer)
class Mixer : public Core::Object {
C_OBJECT(Mixer)
public:
ASMixer();
virtual ~ASMixer() override;
Mixer();
virtual ~Mixer() override;
NonnullRefPtr<ASBufferQueue> create_queue(ASClientConnection&);
NonnullRefPtr<BufferQueue> create_queue(ClientConnection&);
int main_volume() const { return m_main_volume; }
void set_main_volume(int volume) { m_main_volume = volume; }
@ -122,7 +124,7 @@ public:
void set_muted(bool);
private:
Vector<NonnullRefPtr<ASBufferQueue>> m_pending_mixing;
Vector<NonnullRefPtr<BufferQueue>> m_pending_mixing;
pthread_mutex_t m_pending_mutex;
pthread_cond_t m_pending_cond;
@ -130,10 +132,11 @@ private:
LibThread::Thread m_sound_thread;
bool m_muted { false };
int m_main_volume { 100 };
bool m_muted{ false };
int m_main_volume{ 100 };
u8* m_zero_filled_buffer { nullptr };
u8* m_zero_filled_buffer{ nullptr };
void mix();
};
}

View file

@ -24,7 +24,7 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ASMixer.h"
#include "Mixer.h"
#include <LibCore/File.h>
#include <LibCore/LocalServer.h>
@ -36,7 +36,7 @@ int main(int, char**)
}
Core::EventLoop event_loop;
ASMixer mixer;
AudioServer::Mixer mixer;
auto server = Core::LocalServer::construct();
bool ok = server->take_over_from_system_server();
@ -49,7 +49,7 @@ int main(int, char**)
}
static int s_next_client_id = 0;
int client_id = ++s_next_client_id;
IPC::new_client_connection<ASClientConnection>(*client_socket, client_id, mixer);
IPC::new_client_connection<AudioServer::ClientConnection>(*client_socket, client_id, mixer);
};
if (pledge("stdio thread shared_buffer accept", nullptr) < 0) {