mirror of
https://github.com/RGBCube/serenity
synced 2025-05-14 09:24:57 +00:00
AudioServer: removed AS prefix from class and file names
And moved everything to AudioServer namespace
This commit is contained in:
parent
c91981eba8
commit
15f4043a7a
6 changed files with 81 additions and 68 deletions
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@ -2,8 +2,8 @@ compile_ipc(AudioServer.ipc AudioServerEndpoint.h)
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compile_ipc(AudioClient.ipc AudioClientEndpoint.h)
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set(SOURCES
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ASClientConnection.cpp
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ASMixer.cpp
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ClientConnection.cpp
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Mixer.cpp
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main.cpp
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AudioServerEndpoint.h
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AudioClientEndpoint.h
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@ -24,8 +24,8 @@
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ASClientConnection.h"
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#include "ASMixer.h"
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#include "ClientConnection.h"
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#include "Mixer.h"
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#include <AK/SharedBuffer.h>
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#include <AudioServer/AudioClientEndpoint.h>
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#include <LibAudio/Buffer.h>
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@ -37,60 +37,62 @@
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#include <sys/uio.h>
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#include <unistd.h>
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static HashMap<int, RefPtr<ASClientConnection>> s_connections;
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namespace AudioServer {
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void ASClientConnection::for_each(Function<void(ASClientConnection&)> callback)
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static HashMap<int, RefPtr<ClientConnection>> s_connections;
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void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
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{
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NonnullRefPtrVector<ASClientConnection> connections;
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NonnullRefPtrVector<ClientConnection> connections;
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for (auto& it : s_connections)
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connections.append(*it.value);
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for (auto& connection : connections)
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callback(connection);
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}
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ASClientConnection::ASClientConnection(Core::LocalSocket& client_socket, int client_id, ASMixer& mixer)
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ClientConnection::ClientConnection(Core::LocalSocket& client_socket, int client_id, Mixer& mixer)
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: IPC::ClientConnection<AudioServerEndpoint>(*this, client_socket, client_id)
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, m_mixer(mixer)
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{
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s_connections.set(client_id, *this);
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}
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ASClientConnection::~ASClientConnection()
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ClientConnection::~ClientConnection()
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{
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}
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void ASClientConnection::die()
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void ClientConnection::die()
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{
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s_connections.remove(client_id());
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}
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void ASClientConnection::did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id)
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void ClientConnection::did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id)
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{
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post_message(Messages::AudioClient::FinishedPlayingBuffer(buffer_id));
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}
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void ASClientConnection::did_change_muted_state(Badge<ASMixer>, bool muted)
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void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
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{
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post_message(Messages::AudioClient::MutedStateChanged(muted));
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}
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OwnPtr<Messages::AudioServer::GreetResponse> ASClientConnection::handle(const Messages::AudioServer::Greet&)
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OwnPtr<Messages::AudioServer::GreetResponse> ClientConnection::handle(const Messages::AudioServer::Greet&)
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{
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return make<Messages::AudioServer::GreetResponse>(client_id());
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}
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OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ASClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
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OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
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{
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return make<Messages::AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
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}
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OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ASClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
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OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
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{
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m_mixer.set_main_volume(message.volume());
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return make<Messages::AudioServer::SetMainMixVolumeResponse>();
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}
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OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
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OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
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{
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auto shared_buffer = SharedBuffer::create_from_shbuf_id(message.buffer_id());
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if (!shared_buffer) {
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@ -109,7 +111,7 @@ OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ASClientConnection::handle(
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return make<Messages::AudioServer::EnqueueBufferResponse>(true);
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}
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OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ASClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
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OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
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{
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int remaining = 0;
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if (m_queue)
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@ -118,7 +120,7 @@ OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ASClientConnection::h
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return make<Messages::AudioServer::GetRemainingSamplesResponse>(remaining);
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}
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OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ASClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
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OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
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{
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int played = 0;
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if (m_queue)
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@ -127,21 +129,21 @@ OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ASClientConnection::hand
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return make<Messages::AudioServer::GetPlayedSamplesResponse>(played);
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}
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OwnPtr<Messages::AudioServer::SetPausedResponse> ASClientConnection::handle(const Messages::AudioServer::SetPaused& message)
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OwnPtr<Messages::AudioServer::SetPausedResponse> ClientConnection::handle(const Messages::AudioServer::SetPaused& message)
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{
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if (m_queue)
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m_queue->set_paused(message.paused());
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return make<Messages::AudioServer::SetPausedResponse>();
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}
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OwnPtr<Messages::AudioServer::ClearBufferResponse> ASClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
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OwnPtr<Messages::AudioServer::ClearBufferResponse> ClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
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{
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if (m_queue)
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m_queue->clear(message.paused());
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return make<Messages::AudioServer::ClearBufferResponse>();
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}
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OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ASClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
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OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
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{
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int id = -1;
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if (m_queue)
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@ -149,13 +151,14 @@ OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ASClientConnection::hand
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return make<Messages::AudioServer::GetPlayingBufferResponse>(id);
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}
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OwnPtr<Messages::AudioServer::GetMutedResponse> ASClientConnection::handle(const Messages::AudioServer::GetMuted&)
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OwnPtr<Messages::AudioServer::GetMutedResponse> ClientConnection::handle(const Messages::AudioServer::GetMuted&)
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{
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return make<Messages::AudioServer::GetMutedResponse>(m_mixer.is_muted());
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}
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OwnPtr<Messages::AudioServer::SetMutedResponse> ASClientConnection::handle(const Messages::AudioServer::SetMuted& message)
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OwnPtr<Messages::AudioServer::SetMutedResponse> ClientConnection::handle(const Messages::AudioServer::SetMuted& message)
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{
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m_mixer.set_muted(message.muted());
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return make<Messages::AudioServer::SetMutedResponse>();
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}
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}
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@ -34,22 +34,24 @@ namespace Audio {
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class Buffer;
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}
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class ASBufferQueue;
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class ASMixer;
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namespace AudioServer {
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class ASClientConnection final : public IPC::ClientConnection<AudioServerEndpoint>
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class BufferQueue;
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class Mixer;
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class ClientConnection final : public IPC::ClientConnection<AudioServerEndpoint>
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, public AudioServerEndpoint {
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C_OBJECT(ASClientConnection)
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C_OBJECT(ClientConnection)
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public:
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explicit ASClientConnection(Core::LocalSocket&, int client_id, ASMixer& mixer);
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~ASClientConnection() override;
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explicit ClientConnection(Core::LocalSocket&, int client_id, Mixer& mixer);
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~ClientConnection() override;
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void did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id);
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void did_change_muted_state(Badge<ASMixer>, bool muted);
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void did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id);
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void did_change_muted_state(Badge<Mixer>, bool muted);
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virtual void die() override;
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static void for_each(Function<void(ASClientConnection&)>);
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static void for_each(Function<void(ClientConnection&)>);
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private:
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virtual OwnPtr<Messages::AudioServer::GreetResponse> handle(const Messages::AudioServer::Greet&) override;
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@ -64,6 +66,8 @@ private:
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virtual OwnPtr<Messages::AudioServer::GetMutedResponse> handle(const Messages::AudioServer::GetMuted&) override;
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virtual OwnPtr<Messages::AudioServer::SetMutedResponse> handle(const Messages::AudioServer::SetMuted&) override;
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ASMixer& m_mixer;
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RefPtr<ASBufferQueue> m_queue;
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Mixer& m_mixer;
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RefPtr<BufferQueue> m_queue;
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};
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}
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@ -26,11 +26,13 @@
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#include <AK/BufferStream.h>
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#include <AK/NumericLimits.h>
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#include <AudioServer/ASClientConnection.h>
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#include <AudioServer/ASMixer.h>
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#include <AudioServer/ClientConnection.h>
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#include <AudioServer/Mixer.h>
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#include <pthread.h>
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ASMixer::ASMixer()
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namespace AudioServer {
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Mixer::Mixer()
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: m_device(Core::File::construct("/dev/audio", this))
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, m_sound_thread(
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[this] {
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m_sound_thread.start();
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}
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ASMixer::~ASMixer()
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Mixer::~Mixer()
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{
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}
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NonnullRefPtr<ASBufferQueue> ASMixer::create_queue(ASClientConnection& client)
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NonnullRefPtr<BufferQueue> Mixer::create_queue(ClientConnection& client)
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{
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auto queue = adopt(*new ASBufferQueue(client));
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auto queue = adopt(*new BufferQueue(client));
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pthread_mutex_lock(&m_pending_mutex);
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m_pending_mixing.append(*queue);
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pthread_cond_signal(&m_pending_cond);
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return queue;
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}
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void ASMixer::mix()
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void Mixer::mix()
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{
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decltype(m_pending_mixing) active_mix_queues;
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}
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}
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void ASMixer::set_muted(bool muted)
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void Mixer::set_muted(bool muted)
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{
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if (m_muted == muted)
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return;
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m_muted = muted;
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ASClientConnection::for_each([muted](ASClientConnection& client) {
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ClientConnection::for_each([muted](ClientConnection& client) {
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client.did_change_muted_state({}, muted);
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});
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}
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ASBufferQueue::ASBufferQueue(ASClientConnection& client)
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BufferQueue::BufferQueue(ClientConnection& client)
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: m_client(client.make_weak_ptr())
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{
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}
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void ASBufferQueue::enqueue(NonnullRefPtr<Audio::Buffer>&& buffer)
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void BufferQueue::enqueue(NonnullRefPtr<Audio::Buffer>&& buffer)
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{
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m_remaining_samples += buffer->sample_count();
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m_queue.enqueue(move(buffer));
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}
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}
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@ -26,7 +26,7 @@
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#pragma once
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#include "ASClientConnection.h"
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#include "ClientConnection.h"
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#include <AK/Badge.h>
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#include <AK/ByteBuffer.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <LibThread/Lock.h>
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#include <LibThread/Thread.h>
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class ASClientConnection;
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namespace AudioServer {
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class ASBufferQueue : public RefCounted<ASBufferQueue> {
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class ClientConnection;
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class BufferQueue : public RefCounted<BufferQueue> {
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public:
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explicit ASBufferQueue(ASClientConnection&);
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~ASBufferQueue() {}
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explicit BufferQueue(ClientConnection&);
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~BufferQueue() {}
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bool is_full() const { return m_queue.size() >= 3; }
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void enqueue(NonnullRefPtr<Audio::Buffer>&&);
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return true;
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}
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ASClientConnection* client() { return m_client.ptr(); }
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ClientConnection* client() { return m_client.ptr(); }
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void clear(bool paused = false)
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{
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@ -100,20 +102,20 @@ public:
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private:
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RefPtr<Audio::Buffer> m_current;
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Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
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int m_position { 0 };
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int m_remaining_samples { 0 };
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int m_played_samples { 0 };
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bool m_paused { false };
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WeakPtr<ASClientConnection> m_client;
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int m_position{ 0 };
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int m_remaining_samples{ 0 };
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int m_played_samples{ 0 };
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bool m_paused{ false };
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WeakPtr<ClientConnection> m_client;
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};
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class ASMixer : public Core::Object {
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C_OBJECT(ASMixer)
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class Mixer : public Core::Object {
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C_OBJECT(Mixer)
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public:
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ASMixer();
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virtual ~ASMixer() override;
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Mixer();
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virtual ~Mixer() override;
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NonnullRefPtr<ASBufferQueue> create_queue(ASClientConnection&);
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NonnullRefPtr<BufferQueue> create_queue(ClientConnection&);
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int main_volume() const { return m_main_volume; }
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void set_main_volume(int volume) { m_main_volume = volume; }
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void set_muted(bool);
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private:
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Vector<NonnullRefPtr<ASBufferQueue>> m_pending_mixing;
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Vector<NonnullRefPtr<BufferQueue>> m_pending_mixing;
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pthread_mutex_t m_pending_mutex;
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pthread_cond_t m_pending_cond;
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LibThread::Thread m_sound_thread;
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bool m_muted { false };
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int m_main_volume { 100 };
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bool m_muted{ false };
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int m_main_volume{ 100 };
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u8* m_zero_filled_buffer { nullptr };
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u8* m_zero_filled_buffer{ nullptr };
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void mix();
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};
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}
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@ -24,7 +24,7 @@
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ASMixer.h"
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#include "Mixer.h"
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#include <LibCore/File.h>
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#include <LibCore/LocalServer.h>
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@ -36,7 +36,7 @@ int main(int, char**)
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}
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Core::EventLoop event_loop;
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ASMixer mixer;
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AudioServer::Mixer mixer;
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auto server = Core::LocalServer::construct();
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bool ok = server->take_over_from_system_server();
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}
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static int s_next_client_id = 0;
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int client_id = ++s_next_client_id;
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IPC::new_client_connection<ASClientConnection>(*client_socket, client_id, mixer);
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IPC::new_client_connection<AudioServer::ClientConnection>(*client_socket, client_id, mixer);
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};
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if (pledge("stdio thread shared_buffer accept", nullptr) < 0) {
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