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WindowServer: Unify Window restore rects
Previously, different rects were used to restore tiled and maximized windows, creating edge cases for inconsistent restoration. All states now restore m_floating_rect, which saves the last valid size and location of a window while free-floating.
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parent
3d7e701451
commit
1607fd511f
3 changed files with 19 additions and 6 deletions
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@ -159,6 +159,9 @@ void Window::set_rect(const Gfx::IntRect& rect)
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m_backing_store = Gfx::Bitmap::try_create(format, m_rect.size()).release_value_but_fixme_should_propagate_errors();
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}
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if (m_floating_rect.is_empty())
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m_floating_rect = rect;
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invalidate(true, old_rect.size() != rect.size());
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m_frame.window_rect_changed(old_rect, rect);
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invalidate_last_rendered_screen_rects();
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@ -481,7 +484,7 @@ void Window::set_maximized(bool maximized, Optional<Gfx::IntPoint> fixed_point)
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m_maximized = maximized;
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update_window_menu_items();
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if (maximized) {
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m_unmaximized_rect = m_rect;
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m_unmaximized_rect = m_floating_rect;
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set_rect(WindowManager::the().maximized_window_rect(*this));
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} else {
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if (fixed_point.has_value()) {
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@ -1090,10 +1093,10 @@ bool Window::set_untiled(Optional<Gfx::IntPoint> fixed_point)
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if (fixed_point.has_value()) {
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auto new_rect = Gfx::IntRect(m_rect);
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new_rect.set_size_around(m_untiled_rect.size(), fixed_point.value());
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new_rect.set_size_around(m_floating_rect.size(), fixed_point.value());
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set_rect(new_rect);
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} else {
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set_rect(m_untiled_rect);
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set_rect(m_floating_rect);
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}
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Core::EventLoop::current().post_event(*this, make<ResizeEvent>(m_rect));
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@ -1111,8 +1114,9 @@ void Window::set_tiled(Screen* screen, WindowTileType tile_type)
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if (resize_aspect_ratio().has_value())
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return;
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if (m_tile_type == WindowTileType::None)
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m_untiled_rect = m_rect;
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if (is_maximized())
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set_maximized(false);
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m_tile_type = tile_type;
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set_rect(tiled_rect(screen, tile_type));
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