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Applications: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
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@ -1,6 +1,7 @@
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/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Undefine <cqundefine@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -61,7 +62,7 @@ static RefPtr<GUI::Statusbar> statusbar;
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class UnavailableProcessWidget final : public GUI::Frame {
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C_OBJECT(UnavailableProcessWidget)
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public:
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virtual ~UnavailableProcessWidget() override { }
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virtual ~UnavailableProcessWidget() override = default;
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const String& text() const { return m_text; }
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void set_text(String text) { m_text = move(text); }
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@ -383,7 +384,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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class ProgressbarPaintingDelegate final : public GUI::TableCellPaintingDelegate {
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public:
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virtual ~ProgressbarPaintingDelegate() override { }
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virtual ~ProgressbarPaintingDelegate() override = default;
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virtual void paint(GUI::Painter& painter, const Gfx::IntRect& a_rect, const Palette& palette, const GUI::ModelIndex& index) override
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{
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