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LibAccelGfx+LibWeb: Explicitly pass OpenGL context to Painter

Let's not assume there is one global OpenGL context because it might
change once we will start creating >1 page inside single WebContent
process or contexts for WebGL.
This commit is contained in:
Aliaksandr Kalenik 2023-12-16 16:22:11 +01:00 committed by Andreas Kling
parent ed1ade0534
commit 161082e282
8 changed files with 25 additions and 20 deletions

View file

@ -16,14 +16,6 @@
namespace AccelGfx {
Context& Context::the()
{
static OwnPtr<Context> s_the;
if (!s_the)
s_the = Context::create();
return *s_the;
}
#ifdef AK_OS_MACOS
static void make_context_cgl()
{

View file

@ -20,8 +20,6 @@ namespace AccelGfx {
class Context {
public:
static Context& the();
static OwnPtr<Context> create();
Context()

View file

@ -170,9 +170,8 @@ void main() {
HashMap<u32, GL::Texture> s_immutable_bitmap_texture_cache;
NonnullOwnPtr<Painter> Painter::create()
NonnullOwnPtr<Painter> Painter::create(Context& context)
{
auto& context = Context::the();
return make<Painter>(context);
}

View file

@ -29,7 +29,7 @@ class Painter {
AK_MAKE_NONMOVABLE(Painter);
public:
static NonnullOwnPtr<Painter> create();
static NonnullOwnPtr<Painter> create(Context&);
Painter(Context&);
~Painter();