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LibAccelGfx+LibWeb: Explicitly pass OpenGL context to Painter
Let's not assume there is one global OpenGL context because it might change once we will start creating >1 page inside single WebContent process or contexts for WebGL.
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8 changed files with 25 additions and 20 deletions
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@ -20,8 +20,6 @@ namespace AccelGfx {
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class Context {
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public:
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static Context& the();
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static OwnPtr<Context> create();
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Context()
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