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LibAccelGfx+LibWeb: Explicitly pass OpenGL context to Painter
Let's not assume there is one global OpenGL context because it might change once we will start creating >1 page inside single WebContent process or contexts for WebGL.
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8 changed files with 25 additions and 20 deletions
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@ -170,9 +170,8 @@ void main() {
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HashMap<u32, GL::Texture> s_immutable_bitmap_texture_cache;
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NonnullOwnPtr<Painter> Painter::create()
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NonnullOwnPtr<Painter> Painter::create(Context& context)
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{
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auto& context = Context::the();
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return make<Painter>(context);
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}
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