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LibAccelGfx+LibWeb: Explicitly pass OpenGL context to Painter
Let's not assume there is one global OpenGL context because it might change once we will start creating >1 page inside single WebContent process or contexts for WebGL.
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8 changed files with 25 additions and 20 deletions
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@ -55,6 +55,12 @@ PageClient::PageClient(PageHost& owner, u64 id)
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client().async_did_invalidate_content_rect({ m_invalidation_rect.x().value(), m_invalidation_rect.y().value(), m_invalidation_rect.width().value(), m_invalidation_rect.height().value() });
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m_invalidation_rect = {};
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});
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#ifdef HAS_ACCELERATED_GRAPHICS
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if (s_use_gpu_painter) {
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m_accelerated_graphics_context = AccelGfx::Context::create();
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}
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#endif
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}
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void PageClient::visit_edges(JS::Cell::Visitor& visitor)
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@ -169,7 +175,7 @@ void PageClient::paint(Web::DevicePixelRect const& content_rect, Gfx::Bitmap& ta
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if (s_use_gpu_painter) {
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#ifdef HAS_ACCELERATED_GRAPHICS
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Web::Painting::PaintingCommandExecutorGPU painting_command_executor(target);
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Web::Painting::PaintingCommandExecutorGPU painting_command_executor(*m_accelerated_graphics_context, target);
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recording_painter.execute(painting_command_executor);
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#else
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static bool has_warned_about_configuration = false;
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