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https://github.com/RGBCube/serenity
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Userland: Allow the Analog Clock window border to be hidden
Introduce the ability to hide the Analog Clock window borde. With this feature enabled it looks like the clock is floating and integrated into the desktop. The "Cube Demo" has the same feature, and was used as inspiration when implementing the feature in the Analog Clock.
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3 changed files with 39 additions and 3 deletions
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@ -8,6 +8,8 @@
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#include <LibCore/DateTime.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Window.h>
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#include <unistd.h>
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@ -32,12 +34,22 @@ int main(int argc, char** argv)
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auto app_icon = GUI::Icon::default_icon("app-analog-clock");
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auto window = GUI::Window::construct();
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window->set_main_widget<AnalogClock>();
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window->set_title(Core::DateTime::now().to_string("Clock %d-%m-%Y"));
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window->set_icon(app_icon.bitmap_for_size(16));
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window->resize(170, 170);
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window->set_resizable(false);
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auto& clock = window->set_main_widget<AnalogClock>();
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auto show_window_frame_action = GUI::Action::create_checkable(
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"Show Window &Frame", { Mod_Alt, KeyCode::Key_F }, [&](auto& action) {
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clock.set_show_window_frame(action.is_checked());
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});
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show_window_frame_action->set_checked(clock.show_window_frame());
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auto menu = GUI::Menu::construct();
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menu->add_action(move(show_window_frame_action));
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clock.on_context_menu_request = [&](auto& event) {
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menu->popup(event.screen_position());
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};
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window->show();
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return app->exec();
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