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https://github.com/RGBCube/serenity
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LibWeb: Add keyframe state to KeyframeEffect
This was taken from StyleComputer, and will eventually be removed from StyleComputer once we transition to using Web animations.
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1 changed files with 14 additions and 1 deletions
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@ -7,12 +7,12 @@
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#pragma once
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#include <AK/Optional.h>
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#include <AK/RedBlackTree.h>
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#include <LibWeb/Animations/AnimationEffect.h>
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#include <LibWeb/Bindings/KeyframeEffectPrototype.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/CSS/PropertyID.h>
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#include <LibWeb/CSS/StyleValue.h>
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#include <LibWeb/DOM/Element.h>
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namespace Web::Animations {
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@ -58,6 +58,14 @@ class KeyframeEffect : public AnimationEffect {
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JS_DECLARE_ALLOCATOR(KeyframeEffect);
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public:
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struct KeyFrameSet : public RefCounted<KeyFrameSet> {
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struct UseInitial { };
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struct ResolvedKeyFrame {
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HashMap<CSS::PropertyID, Variant<UseInitial, NonnullRefPtr<CSS::StyleValue const>>> resolved_properties {};
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};
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RedBlackTree<u64, ResolvedKeyFrame> keyframes_by_key;
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};
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static JS::NonnullGCPtr<KeyframeEffect> create(JS::Realm&);
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<KeyframeEffect>> construct_impl(
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@ -80,6 +88,9 @@ public:
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WebIDL::ExceptionOr<Vector<JS::Object*>> get_keyframes();
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WebIDL::ExceptionOr<void> set_keyframes(Optional<JS::Handle<JS::Object>> const&);
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KeyFrameSet const* key_frame_set() { return m_key_frame_set; }
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void set_key_frame_set(RefPtr<KeyFrameSet const> key_frame_set) { m_key_frame_set = key_frame_set; }
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private:
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KeyframeEffect(JS::Realm&);
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@ -100,6 +111,8 @@ private:
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// A cached version of m_keyframes suitable for returning from get_keyframes()
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Vector<JS::Object*> m_keyframe_objects {};
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RefPtr<KeyFrameSet const> m_key_frame_set {};
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};
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}
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